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It's time for another "Good Idea, Bad Idea"
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<blockquote data-quote="lutecius" data-source="post: 4337437" data-attributes="member: 60332"><p><span style="color: white">How is Vancian spellcasting gone? I keep reading this and I know it was announced at gencon. But to me it's still here (and worse has contaminated every class)</span></p><p><span style="color: #ffffff">Yes, there are some at-will powers and yes, some are per-encounter, instead of daily. But it's still the same basic system of "prepared slots". In a way, it's even more restrictive than Vancian because you can only prepare each power once. At any rate, the 3e sorcerer had much more flexibility and was a lot less Vancian.</span></p><p> </p><p><span style="color: #ffffff">I like some streamlining and uniformity as far as classes structure and presentation are concerned, but they should have picked a power system that fits both spellcasters and martial characters. To me the aw/pe/d system fits neither. And yes, I mostly hate it for "realism" reasons.</span></p><p> </p><p><span style="color: #ffffff">I completely agree that fighter powers play a lot like spells. And vice versa. This is where heterogenity should lie.</span></p><p><span style="color: #ffffff">I think that making spells and exploits so much alike and useable only once per combat no matter what and without justification was a really lazy way to balance things.</span></p></blockquote><p></p>
[QUOTE="lutecius, post: 4337437, member: 60332"] [COLOR=white][/COLOR][COLOR=white]How is Vancian spellcasting gone? I keep reading this and I know it was announced at gencon. But to me it's still here (and worse has contaminated every class)[/COLOR] [COLOR=#ffffff]Yes, there are some at-will powers and yes, some are per-encounter, instead of daily. But it's still the same basic system of "prepared slots". In a way, it's even more restrictive than Vancian because you can only prepare each power once. At any rate, the 3e sorcerer had much more flexibility and was a lot less Vancian.[/COLOR] [COLOR=#ffffff]I like some streamlining and uniformity as far as classes structure and presentation are concerned, but they should have picked a power system that fits both spellcasters and martial characters. To me the aw/pe/d system fits neither. And yes, I mostly hate it for "realism" reasons.[/COLOR] [COLOR=#ffffff]I completely agree that fighter powers play a lot like spells. And vice versa. This is where heterogenity should lie.[/COLOR] [COLOR=#ffffff]I think that making spells and exploits so much alike and useable only once per combat no matter what and without justification was a really lazy way to balance things.[/COLOR] [/QUOTE]
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