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It's Time To Rethink What An Adventure Path Can Be On Roll20
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<blockquote data-quote="Tormyr" data-source="post: 8135382" data-attributes="member: 6776887"><p>I would suggest that they are similar but different. I would place it more akin to the English industrial revolution with magic as opposed to tech implemented through magic.</p><p></p><p>To more directly answer your question, anything is possible, but there are key things that would need to be addressed, some of which include:</p><ol> <li data-xf-list-type="ol">The conflict between the old, druidic ways and the new technology is an early theme in the AP that might get lost a little bit if magic is powering technology.</li> <li data-xf-list-type="ol">The dead magic zone in Danor was the impetus for that nation going down the path of industry instead of magic, which potentially becomes more difficult in a world where magic powers technology.</li> <li data-xf-list-type="ol">[SPOILER]The orientation of other planes influences the world of ZEITGEIST and is a key plot point. Only 8 planes are tied to the world, and they cannot be visited for more than a few seconds. Later, dozens of planes become accessible.[/SPOILER]</li> </ol><p>You can take a look at the player's guide and campaign guide to better understand the setting and what would need to be adapted.</p><p>[URL unfurl="true"]https://zeitgeistadventurepath.files.wordpress.com/2018/01/zeitgest_players_guide_5th_edition.pdf[/URL]</p><p>[URL unfurl="true"]https://zeitgeistadventurepath.files.wordpress.com/2018/01/zeitgeist_campaign_guide_5e.pdf[/URL]</p></blockquote><p></p>
[QUOTE="Tormyr, post: 8135382, member: 6776887"] I would suggest that they are similar but different. I would place it more akin to the English industrial revolution with magic as opposed to tech implemented through magic. To more directly answer your question, anything is possible, but there are key things that would need to be addressed, some of which include: [LIST=1] [*]The conflict between the old, druidic ways and the new technology is an early theme in the AP that might get lost a little bit if magic is powering technology. [*]The dead magic zone in Danor was the impetus for that nation going down the path of industry instead of magic, which potentially becomes more difficult in a world where magic powers technology. [*][SPOILER]The orientation of other planes influences the world of ZEITGEIST and is a key plot point. Only 8 planes are tied to the world, and they cannot be visited for more than a few seconds. Later, dozens of planes become accessible.[/SPOILER] [/LIST] You can take a look at the player's guide and campaign guide to better understand the setting and what would need to be adapted. [URL unfurl="true"]https://zeitgeistadventurepath.files.wordpress.com/2018/01/zeitgest_players_guide_5th_edition.pdf[/URL] [URL unfurl="true"]https://zeitgeistadventurepath.files.wordpress.com/2018/01/zeitgeist_campaign_guide_5e.pdf[/URL] [/QUOTE]
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