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It's Time To Vote For Your Favourite D&D Monster!
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<blockquote data-quote="MNblockhead" data-source="post: 7799345" data-attributes="member: 6796661"><p>Hard to choose. I went with monsters I love to run and make a major part of a campain. Kobolds always play a strong role in my campains. I love small, weak creatures that can coordinate to make a mess of even high-level characters. I like the 5e they-worship-dragons flavor and have used that to great effect. They make dragons more challenging, more meaningful, and more flavorful. Also, <em>Tuckers Kobolds </em>essay is one of the best classic old-school war stories. </p><p></p><p>Mindflayers - put in a nice far-realms chocolate into my medieval fantasy peanut butter. They make for great factions or primary antagonists. They were great in old editions and they are still great in 5e. Their treatment in Volo's is great. I don't think I'll ever tap all the cool stories I can make with a well-placed mind flayer colony. </p><p></p><p>Beholder. Trickier because I don't use them in play. I have not yet uses one in 5e. But I love to think about them and have prepared lots of set piece locations for them. Problem is that played well, or at least how I would play them, they would be damn near impossible to beat, except at the highest levels. This is not a creature to just throw into a dungeon as a random encounter.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7799345, member: 6796661"] Hard to choose. I went with monsters I love to run and make a major part of a campain. Kobolds always play a strong role in my campains. I love small, weak creatures that can coordinate to make a mess of even high-level characters. I like the 5e they-worship-dragons flavor and have used that to great effect. They make dragons more challenging, more meaningful, and more flavorful. Also, [I]Tuckers Kobolds [/I]essay is one of the best classic old-school war stories. Mindflayers - put in a nice far-realms chocolate into my medieval fantasy peanut butter. They make for great factions or primary antagonists. They were great in old editions and they are still great in 5e. Their treatment in Volo's is great. I don't think I'll ever tap all the cool stories I can make with a well-placed mind flayer colony. Beholder. Trickier because I don't use them in play. I have not yet uses one in 5e. But I love to think about them and have prepared lots of set piece locations for them. Problem is that played well, or at least how I would play them, they would be damn near impossible to beat, except at the highest levels. This is not a creature to just throw into a dungeon as a random encounter. [/QUOTE]
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