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It's WAR!! Help me design a goblin siege!
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<blockquote data-quote="cignus_pfaccari" data-source="post: 1600864" data-attributes="member: 14557"><p>So, there's a palisaded village and a half-built stone temple? Hrm.</p><p></p><p>Effectively, the goblin hordette will attack by escalade (i.e. climbing walls in teeth of opposition). It's unlikely that the villagers will be able to fight them at all decently man-to-goblin, so they'll want to use missiles from the palisades as much as possible.</p><p></p><p>Barbed wire would be ideal, but it's so far beyond the tech level it's not funny. So, you'll look for cheap and effective obstacles to slow the Green Tide. I'm thinking a dry moat around the palisade, along with vast quantities of punji pits and other annoying pit traps to slow and disable the goblin advance.</p><p></p><p></p><p></p><p>Depends on the commander. A brutally clever warlord will hurl his commoner infantry at one point and lead a decisive stroke elsewhere with his elite troops, at a point in the walls that's been stripped of defenders. Keeping the perimeter small enough will help prevent this, and it may require them to keep the defense around the temple.</p><p></p><p></p><p></p><p>Elite forces breaking through the perimeter and wreaking havoc in the noncombatants, forcing the PCs to defend the screaming women and children.</p><p></p><p>Sending a runner out to contact the dwarven relief forces, convincing them that the village is still holding out to be rescued. (If they think the village is overrun, they may fall back to the next village in line. Ergo, make sure and convince them it's not!)</p><p></p><p>Sneaking out and assassinating the enemy general would be nice, especially if the successor is an ineffective hothead.</p><p></p><p>Brad</p></blockquote><p></p>
[QUOTE="cignus_pfaccari, post: 1600864, member: 14557"] So, there's a palisaded village and a half-built stone temple? Hrm. Effectively, the goblin hordette will attack by escalade (i.e. climbing walls in teeth of opposition). It's unlikely that the villagers will be able to fight them at all decently man-to-goblin, so they'll want to use missiles from the palisades as much as possible. Barbed wire would be ideal, but it's so far beyond the tech level it's not funny. So, you'll look for cheap and effective obstacles to slow the Green Tide. I'm thinking a dry moat around the palisade, along with vast quantities of punji pits and other annoying pit traps to slow and disable the goblin advance. Depends on the commander. A brutally clever warlord will hurl his commoner infantry at one point and lead a decisive stroke elsewhere with his elite troops, at a point in the walls that's been stripped of defenders. Keeping the perimeter small enough will help prevent this, and it may require them to keep the defense around the temple. Elite forces breaking through the perimeter and wreaking havoc in the noncombatants, forcing the PCs to defend the screaming women and children. Sending a runner out to contact the dwarven relief forces, convincing them that the village is still holding out to be rescued. (If they think the village is overrun, they may fall back to the next village in line. Ergo, make sure and convince them it's not!) Sneaking out and assassinating the enemy general would be nice, especially if the successor is an ineffective hothead. Brad [/QUOTE]
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