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<blockquote data-quote="MrMyth" data-source="post: 5361525" data-attributes="member: 61155"><p>I think this is the way to go. </p><p> </p><p>Step one: The PCs find the note in Draconic, and need to translate it. (Either through a ritual or finding someone who can read Draconic.</p><p> </p><p>Step two: Upon translating it, they are faced with a number of code phrases that don't see to have any initial meaning. They now engage in a skill challenge to decipher them, with each skill check revealing important facts they can piece together. </p><p> </p><p>For example, one phrase might be, "The Third hunts beneath the lion's bright eye." A Nature check might reveal the "bright eye" to be the draconic term for the full moon, a History check might reveal that the lion is associated with a specific month, and a Religion check might indicate that "the Fourth" refers to one of Tiamat's heads, that of a green dragon.</p><p> </p><p>Thus, the full message says that a green dragon attack is planned to occur on the night of a full moon of the next month. Another sentence might reveal the target, and so on. </p><p> </p><p>This would let your players get involved, learn some interesting background stuff you can work in, and still try and puzzle out the final meaning as they unearth the details in each clue. Failures provide them with potentially misleading or false information, but perhaps with a grain of truth for them to then uncover on their own.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5361525, member: 61155"] I think this is the way to go. Step one: The PCs find the note in Draconic, and need to translate it. (Either through a ritual or finding someone who can read Draconic. Step two: Upon translating it, they are faced with a number of code phrases that don't see to have any initial meaning. They now engage in a skill challenge to decipher them, with each skill check revealing important facts they can piece together. For example, one phrase might be, "The Third hunts beneath the lion's bright eye." A Nature check might reveal the "bright eye" to be the draconic term for the full moon, a History check might reveal that the lion is associated with a specific month, and a Religion check might indicate that "the Fourth" refers to one of Tiamat's heads, that of a green dragon. Thus, the full message says that a green dragon attack is planned to occur on the night of a full moon of the next month. Another sentence might reveal the target, and so on. This would let your players get involved, learn some interesting background stuff you can work in, and still try and puzzle out the final meaning as they unearth the details in each clue. Failures provide them with potentially misleading or false information, but perhaps with a grain of truth for them to then uncover on their own. [/QUOTE]
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