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*TTRPGs General
I've been gaming for thirty years. Maybe it's time to hang it up. OR On Simulations and Storytellers.
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<blockquote data-quote="Umbran" data-source="post: 9399525" data-attributes="member: 177"><p>So, by all means, take a break. As long as you like. Maybe forever. But, also consider the following....</p><p></p><p></p><p></p><p>It is a truth of our society that scheduling with adults is <em>HARD</em>. As you seem to recognize here, it can be exhausting and demoralizing to have to work so much just to get people to be together. It would not surprise me at all if you said that it felt like you were the only one in the group who gave a crap, and you felt like you were working so much for no recognition.</p><p></p><p>That is a recipe for burnout.</p><p></p><p>It also likely has <em>NOTHING</em> to do with game style preferences. It can, and does, happen to people who live in areas with tons of gamers, and play the popular styles, too. All the time. </p><p></p><p>And, from the experience of many around here, we know that this frustration makes <em>any other issue</em> a bigger deal. Schedule frustration the metaphorical headache of GMing - it makes everything else worse.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>So, again, I don't think this has much to do with simulation - this would be a big game, with lots of people spending lots of time on it. Doesn't matter if it is simulation, story-focused, or just hexcrawl/wargaming fun, same barrier applies. Finding the large number of adults who all have that much spare time to commit to playing games, and to engage with thinking about them <em>between sessions of play</em>, is really hard.</p></blockquote><p></p>
[QUOTE="Umbran, post: 9399525, member: 177"] So, by all means, take a break. As long as you like. Maybe forever. But, also consider the following.... It is a truth of our society that scheduling with adults is [I]HARD[/I]. As you seem to recognize here, it can be exhausting and demoralizing to have to work so much just to get people to be together. It would not surprise me at all if you said that it felt like you were the only one in the group who gave a crap, and you felt like you were working so much for no recognition. That is a recipe for burnout. It also likely has [I]NOTHING[/I] to do with game style preferences. It can, and does, happen to people who live in areas with tons of gamers, and play the popular styles, too. All the time. And, from the experience of many around here, we know that this frustration makes [I]any other issue[/I] a bigger deal. Schedule frustration the metaphorical headache of GMing - it makes everything else worse. So, again, I don't think this has much to do with simulation - this would be a big game, with lots of people spending lots of time on it. Doesn't matter if it is simulation, story-focused, or just hexcrawl/wargaming fun, same barrier applies. Finding the large number of adults who all have that much spare time to commit to playing games, and to engage with thinking about them [I]between sessions of play[/I], is really hard. [/QUOTE]
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I've been gaming for thirty years. Maybe it's time to hang it up. OR On Simulations and Storytellers.
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