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General Tabletop Discussion
D&D Older Editions
I've been running a Ptolus campaign since 2006. Here's what I've done with the setting.
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 7942385" data-attributes="member: 11760"><p>I was backer number 336 for the original, 3rd edition D&D version of Ptolus. The setting, as described by Monte Cook in his prototypical crowdfunding campaign, scratched all my itches: An urban setting, a technologically advanced D&D setting where the technology isn't always available as the world slips into a dark age, a well-developed faux Medieval Catholic church with room for traditional D&D religions alongside it, a looming imperial civil war, room for classic D&D adventures, and so on.</p><p></p><p>I was so excited that, months before actually getting the Big Book, I got a bunch of my friends to start an online play by post game on a private message board.</p><p></p><p>My intention was just to loosen up everyone's D&D muscles -- there were people who hadn't played in 15 years, and others who had never played at all -- with an intentionally retro D&D campaign set away from Ptolus proper, since I didn't have enough setting info to run a game in the city with any confidence yet.</p><p></p><p>So, I went to the far end of the Tarsisian Empire, into the Prustan Penninsula south of Tarsis proper, and created the Barony of Midwood. The Prustan Peninsula is the birthplace of the Tarsisian Empire and the Lothianism faith that is the dominant one in the empire. I reasoned that, even though the area was part of the empire, the region's old pedigree would give those there a few privileges and local imperial officials might still use traditional titles like Baron or Count alongside titles like Imperial Governor.</p><p></p><p>Midwood is a small forested barony with three (remaining) settlements just north of the wizard-blasted wasteland of Kem. It's mostly parochial, with villages devoted to apple or sheep farming. An indulgent wizard-baron and an officious bishop of Lothian are the local powers. But the barony has one main problem: Green Mountain. Formerly the home of a kingdom of Grailwarden Dwarves (every dwarven mountain is a kingdom, in my campaign, although they all pay fealty to the High King of the Grailwarden, who's a pragmatic sort who understands dwarven pride), 500 years ago, it was invaded by the green dragon Gax, who led a small army of kobolds across the Hotash Mountains to the west. The dwarves were summarily routed, and the survivors live mixed in with the humans in the barony. (There's also a hidden settlement of gnomes in the barony, who are allies, but keep to themselves.) Then, 19 years ago, Gax ... left. The kobolds are dug in, and Gax has made Green Mountain into a dangerous complex that has successfully consumed everyone who's attempted to brave the mountain since she suddenly flew away. But there's a growing sense, especially in the village of Maidensbridge at the foot of the mountain, that change is in the air. In fact, the town is the subject of a popular tavern song throughout the Tarsisian Empire, the Town Where Heroes are Born, as so many adventurers are born there. Some die in Green Mountain, but others venture off into the Empire, making a name for themselves and Maidensbridge.</p><p></p><p>Our player characters were the newest generation of heroes of Maidensbridge.</p><p></p><p>At least, that was the theory.</p><p></p><p><em>(If you like this recap, and would like to help me get my Ptolus character -- Baeril Underhill, gnome illusionist-turned-detective -- illustrated in the new 5E and Cypher editions, click <a href="https://gleam.io/b0PST-jJSfMdCUSb" target="_blank">here</a> and complete at least one of the promotional activities.)</em></p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 7942385, member: 11760"] I was backer number 336 for the original, 3rd edition D&D version of Ptolus. The setting, as described by Monte Cook in his prototypical crowdfunding campaign, scratched all my itches: An urban setting, a technologically advanced D&D setting where the technology isn't always available as the world slips into a dark age, a well-developed faux Medieval Catholic church with room for traditional D&D religions alongside it, a looming imperial civil war, room for classic D&D adventures, and so on. I was so excited that, months before actually getting the Big Book, I got a bunch of my friends to start an online play by post game on a private message board. My intention was just to loosen up everyone's D&D muscles -- there were people who hadn't played in 15 years, and others who had never played at all -- with an intentionally retro D&D campaign set away from Ptolus proper, since I didn't have enough setting info to run a game in the city with any confidence yet. So, I went to the far end of the Tarsisian Empire, into the Prustan Penninsula south of Tarsis proper, and created the Barony of Midwood. The Prustan Peninsula is the birthplace of the Tarsisian Empire and the Lothianism faith that is the dominant one in the empire. I reasoned that, even though the area was part of the empire, the region's old pedigree would give those there a few privileges and local imperial officials might still use traditional titles like Baron or Count alongside titles like Imperial Governor. Midwood is a small forested barony with three (remaining) settlements just north of the wizard-blasted wasteland of Kem. It's mostly parochial, with villages devoted to apple or sheep farming. An indulgent wizard-baron and an officious bishop of Lothian are the local powers. But the barony has one main problem: Green Mountain. Formerly the home of a kingdom of Grailwarden Dwarves (every dwarven mountain is a kingdom, in my campaign, although they all pay fealty to the High King of the Grailwarden, who's a pragmatic sort who understands dwarven pride), 500 years ago, it was invaded by the green dragon Gax, who led a small army of kobolds across the Hotash Mountains to the west. The dwarves were summarily routed, and the survivors live mixed in with the humans in the barony. (There's also a hidden settlement of gnomes in the barony, who are allies, but keep to themselves.) Then, 19 years ago, Gax ... left. The kobolds are dug in, and Gax has made Green Mountain into a dangerous complex that has successfully consumed everyone who's attempted to brave the mountain since she suddenly flew away. But there's a growing sense, especially in the village of Maidensbridge at the foot of the mountain, that change is in the air. In fact, the town is the subject of a popular tavern song throughout the Tarsisian Empire, the Town Where Heroes are Born, as so many adventurers are born there. Some die in Green Mountain, but others venture off into the Empire, making a name for themselves and Maidensbridge. Our player characters were the newest generation of heroes of Maidensbridge. At least, that was the theory. [I](If you like this recap, and would like to help me get my Ptolus character -- Baeril Underhill, gnome illusionist-turned-detective -- illustrated in the new 5E and Cypher editions, click [URL='https://gleam.io/b0PST-jJSfMdCUSb']here[/URL] and complete at least one of the promotional activities.)[/I] [/QUOTE]
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I've been running a Ptolus campaign since 2006. Here's what I've done with the setting.
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