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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
I've been running a Ptolus campaign since 2006. Here's what I've done with the setting.
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 7943979" data-attributes="member: 11760"><p>In these last days of the Tarsisian Empire (I mean, that's the way to bet), Imperial Governors aren't necessarily bringing their A game. Which means that Milton Drac, the Sea Lord and Imperial Governor of Freeport, fits in nicely.</p><p></p><p>After the RPG-obligatory difficult sea voyage, the fugitives go through Green Ronin's Freeport Trilogy. But knowing what I do about the larger setting of Praemal, I make sure to tie the Lovecraftian elements there to the quasi-Lovecraftian stuff in the Big Book and start giving them the first hints of what's going on, far behind the scenes of the setting.</p><p></p><p>Governor Drac is eventually thwarted, the horror he called up defeated and the fugitives receive an imperial pardon from the remaining members of the Captain's Council. But they also receive a summons: Having defeated the thing that Drac served, they're now the foremost experts on something the librarian-clerics of Locharit, the goddess of the written word, are hearing disturbing rumors about some <em>things</em> and their knowledge is desperately needed -- in Ptolus!</p><p></p><p>Meanwhile, back in Midwood, thanks to betrayals and trickery, the kobolds have managed to collect all five scale colors and begin their ritual to destroy Maidensbridge, the Town Where Heroes are Born. The player characters' various side quests and past heroics mean that, at the moment of their town's greatest peril, their ranks are bolstered by the Knights of Dawn, residents of Bootblack and Blackberry Ridge and others. The town is almost lost, lots of NPCs died, but Maidensbridge is ultimately saved.</p><p></p><p>The Baron of Midwood knights the heroes, but gives them a new mission: Find out what happened to Gax, the green dragon. The mountain can't be retaken and resettled until everyone can rest assured that Gax won't be returning to reclaim her lair. And fortunately, he knows just who might be able to provide that information: The nobles of House Dallimothan, sometimes called "House Dragon," who reside in the Noble Quarter -- of Ptolus!</p><p></p><p>Before they depart, Emus Graymullet is summoned by the High King of the Grailwarden Dwarves, who tells him that a prophecy says a great darkness is rising in the east that will bring on a night like the Utterdark that almost wiped out humans and elves in years past. (DMs who own the Big Book will know there's a countdown in the setting to something <em>very bad</em> happening, and I officially started the clock at this point.) The Grailwarden dwarves are calling their scattered cousins home and will be sealing their mountain against what they believe will be an unstoppable evil. But before that, they need to assemble all three grails they were given responsibility over by the dwarven gods. They have the White Grail, from which they get their name, and another dwarven hero is currently seeking the Unseen Grail, but now they need Emus to secure the Black Grail, which is locked away -- in Ptolus!</p><p></p><p>After more than a decade of a "temporary" campaign in the Prustan Peninsula, both the heroes and fugitives from Maidensbridge are heading to the City By the Spire at last.</p><p></p><p><em>(If you like this recap, and would like to help me get my Ptolus character -- Baeril Underhill, gnome illusionist-turned-detective -- illustrated in the new 5E and Cypher editions, click <a href="https://gleam.io/b0PST-jJSfMdCUSb" target="_blank">here</a> and complete at least one of the promotional activities.)</em></p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 7943979, member: 11760"] In these last days of the Tarsisian Empire (I mean, that's the way to bet), Imperial Governors aren't necessarily bringing their A game. Which means that Milton Drac, the Sea Lord and Imperial Governor of Freeport, fits in nicely. After the RPG-obligatory difficult sea voyage, the fugitives go through Green Ronin's Freeport Trilogy. But knowing what I do about the larger setting of Praemal, I make sure to tie the Lovecraftian elements there to the quasi-Lovecraftian stuff in the Big Book and start giving them the first hints of what's going on, far behind the scenes of the setting. Governor Drac is eventually thwarted, the horror he called up defeated and the fugitives receive an imperial pardon from the remaining members of the Captain's Council. But they also receive a summons: Having defeated the thing that Drac served, they're now the foremost experts on something the librarian-clerics of Locharit, the goddess of the written word, are hearing disturbing rumors about some [I]things[/I] and their knowledge is desperately needed -- in Ptolus! Meanwhile, back in Midwood, thanks to betrayals and trickery, the kobolds have managed to collect all five scale colors and begin their ritual to destroy Maidensbridge, the Town Where Heroes are Born. The player characters' various side quests and past heroics mean that, at the moment of their town's greatest peril, their ranks are bolstered by the Knights of Dawn, residents of Bootblack and Blackberry Ridge and others. The town is almost lost, lots of NPCs died, but Maidensbridge is ultimately saved. The Baron of Midwood knights the heroes, but gives them a new mission: Find out what happened to Gax, the green dragon. The mountain can't be retaken and resettled until everyone can rest assured that Gax won't be returning to reclaim her lair. And fortunately, he knows just who might be able to provide that information: The nobles of House Dallimothan, sometimes called "House Dragon," who reside in the Noble Quarter -- of Ptolus! Before they depart, Emus Graymullet is summoned by the High King of the Grailwarden Dwarves, who tells him that a prophecy says a great darkness is rising in the east that will bring on a night like the Utterdark that almost wiped out humans and elves in years past. (DMs who own the Big Book will know there's a countdown in the setting to something [I]very bad[/I] happening, and I officially started the clock at this point.) The Grailwarden dwarves are calling their scattered cousins home and will be sealing their mountain against what they believe will be an unstoppable evil. But before that, they need to assemble all three grails they were given responsibility over by the dwarven gods. They have the White Grail, from which they get their name, and another dwarven hero is currently seeking the Unseen Grail, but now they need Emus to secure the Black Grail, which is locked away -- in Ptolus! After more than a decade of a "temporary" campaign in the Prustan Peninsula, both the heroes and fugitives from Maidensbridge are heading to the City By the Spire at last. [I](If you like this recap, and would like to help me get my Ptolus character -- Baeril Underhill, gnome illusionist-turned-detective -- illustrated in the new 5E and Cypher editions, click [URL='https://gleam.io/b0PST-jJSfMdCUSb']here[/URL] and complete at least one of the promotional activities.)[/I] [/QUOTE]
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I've been running a Ptolus campaign since 2006. Here's what I've done with the setting.
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