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I've been running a Ptolus campaign since 2006. Here's what I've done with the setting.
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<blockquote data-quote="BSF" data-source="post: 8105373" data-attributes="member: 13098"><p><em>Casts Raise Thread</em></p><p>Coming to this late. I was backer 574 from the original. Backer in the newer kickstarter too.</p><p>Definitely enjoying your story, very cool jump into the game before the books were even released. I have run a few campaigns in Ptolus, including 2 ongoing campaigns right now. It is a fun setting and I highly recommend it!</p><p></p><p>Really just adding a comment from your following statement.</p><p></p><p>I suspect that this comes the sidebar of Page 44 of the Ptolus book.</p><p>"<strong>Ptolus in Perspective</strong></p><p>In the world at large, there</p><p>are no “dungeons” to explore.</p><p>“Adventurer” is not a common</p><p>career choice."</p><p></p><p>Obviously, this does not eliminate all adventuring locales. But if your primary interpretation of an adventuring locale is a "dungeon", then it is an easy extrapolation to make So, I can see where some people might make that assumption.</p><p></p><p>That aside...</p><p>The book is an excellent value! I take stuff from the book and modify it to better suit my vision of the games I want to run. I pull stuff completely unchanged from the book. I have played it in 3.0, 3.5, & pathfinder. I have even changed everything over to 13th Age with Icons representing the Organizations I am planning to use in a campaign. The book gives me an entire reference of NPCs (with and without stats) that my players have loved interacting with and loved hating. </p><p></p><p>I don't love everything about the book and setting, but I love having an extensive reference that lets me pick out details and drop them into the game in a very consistent manner. I have had groups adventure outside the city. I have had groups never leave the city. The sheer value I have gotten over 14 years with anywhere from 4-9 players at different times is so cheap. By my estimate, I have gotten ~156 gaming hours of time in Ptolus just this year. I have 7 players, plus myself. 14 years ago, Ptolus cost me $120? I think that much? If I do cost per man hour of just this year alone, it cost me $.09/hour. But, I have several other years of playing in there too. It is a chunk of change in one shot. But the usability has made it a very worthwhile investment for me. </p><p></p><p>Sorry I wasn't here back in March to add my $.02.</p></blockquote><p></p>
[QUOTE="BSF, post: 8105373, member: 13098"] [I]Casts Raise Thread[/I] Coming to this late. I was backer 574 from the original. Backer in the newer kickstarter too. Definitely enjoying your story, very cool jump into the game before the books were even released. I have run a few campaigns in Ptolus, including 2 ongoing campaigns right now. It is a fun setting and I highly recommend it! Really just adding a comment from your following statement. I suspect that this comes the sidebar of Page 44 of the Ptolus book. "[B]Ptolus in Perspective[/B] In the world at large, there are no “dungeons” to explore. “Adventurer” is not a common career choice." Obviously, this does not eliminate all adventuring locales. But if your primary interpretation of an adventuring locale is a "dungeon", then it is an easy extrapolation to make So, I can see where some people might make that assumption. That aside... The book is an excellent value! I take stuff from the book and modify it to better suit my vision of the games I want to run. I pull stuff completely unchanged from the book. I have played it in 3.0, 3.5, & pathfinder. I have even changed everything over to 13th Age with Icons representing the Organizations I am planning to use in a campaign. The book gives me an entire reference of NPCs (with and without stats) that my players have loved interacting with and loved hating. I don't love everything about the book and setting, but I love having an extensive reference that lets me pick out details and drop them into the game in a very consistent manner. I have had groups adventure outside the city. I have had groups never leave the city. The sheer value I have gotten over 14 years with anywhere from 4-9 players at different times is so cheap. By my estimate, I have gotten ~156 gaming hours of time in Ptolus just this year. I have 7 players, plus myself. 14 years ago, Ptolus cost me $120? I think that much? If I do cost per man hour of just this year alone, it cost me $.09/hour. But, I have several other years of playing in there too. It is a chunk of change in one shot. But the usability has made it a very worthwhile investment for me. Sorry I wasn't here back in March to add my $.02. [/QUOTE]
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I've been running a Ptolus campaign since 2006. Here's what I've done with the setting.
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