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<blockquote data-quote="Khisanth the Ancient" data-source="post: 4985873" data-attributes="member: 11368"><p>Well, you can just adjust the chart to fit your campaign world's "power level", though that's more work.</p><p></p><p>In my mind, since you get quintessence for killing outsiders, hardly anybody gets past level 30-something without becoming a hero-deity. Mortals above 40 are going to be rare flukes, probably with some ideological reason to avoid divine ascension (hatred of the gods, belief in the strength of one's sword arm, <em>ki</em>, or arcane magic as the best or only true power source, belief that mortals are meant to die and so seeking immortality is wrong) or backstory reason (a curse or prohibition of the gods that prevents ascension, some terrible grief that they cannot imagine living with for eternity) - anyone who isn't canny enough to realize that divine ascension is the best option, or not ambitious enough to want it, won't have made it to that high of a level anyway.</p><p></p><p>That gives me an awesome character idea for a really high-level fighter... born into grinding poverty, he escaped it only by indenturing himself to a gladiator trainer and risking his life in the gladiatorial arena. After dozens of successful fights, he obtained enough wealth to pay off his indenture and buy good adventuring gear, weapons, and armor for himself. He adventured across the world, at first to protect the poor and weak, but later simply to prove himself. Now he's out to show that there is no force stronger in the universe than a honed will and a honed blade wielded by a trained arm, and he's ready to duel the gods themselves to prove it...</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 4985873, member: 11368"] Well, you can just adjust the chart to fit your campaign world's "power level", though that's more work. In my mind, since you get quintessence for killing outsiders, hardly anybody gets past level 30-something without becoming a hero-deity. Mortals above 40 are going to be rare flukes, probably with some ideological reason to avoid divine ascension (hatred of the gods, belief in the strength of one's sword arm, [I]ki[/I], or arcane magic as the best or only true power source, belief that mortals are meant to die and so seeking immortality is wrong) or backstory reason (a curse or prohibition of the gods that prevents ascension, some terrible grief that they cannot imagine living with for eternity) - anyone who isn't canny enough to realize that divine ascension is the best option, or not ambitious enough to want it, won't have made it to that high of a level anyway. That gives me an awesome character idea for a really high-level fighter... born into grinding poverty, he escaped it only by indenturing himself to a gladiator trainer and risking his life in the gladiatorial arena. After dozens of successful fights, he obtained enough wealth to pay off his indenture and buy good adventuring gear, weapons, and armor for himself. He adventured across the world, at first to protect the poor and weak, but later simply to prove himself. Now he's out to show that there is no force stronger in the universe than a honed will and a honed blade wielded by a trained arm, and he's ready to duel the gods themselves to prove it... [/QUOTE]
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