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<blockquote data-quote="random user" data-source="post: 1587570" data-attributes="member: 16581"><p>Though kind of cheesy, if you all come to a consensus it's workable:</p><p></p><p>You could divert them to a plane of time, or some plane where time flows differently, perhaps through a mishap when they wanted to go to a different plane.</p><p></p><p>In this plane they could have a bunch of adventures, not dealing with your central plot very much (or perhaps just one particular point) and it can take a long time, but when they eventually leave the plane they will find that only a small amount of time has passed in what they consider their reality.</p><p></p><p>One other thing that you might try and do, though it may be hard to pull off (as a btw it's something I'm doing in my campaign and my players seem to be enjoying it) is to somehow give them a group dream to share. In the dream (it can be some other random location or even something like they take over other people's lives in the past (or future!)), they have all their equipment but have some alternate goals to pursue (like figuring out a hidden piece of information, escape a trap, etc). The interesting thing about this is that it too takes up no "in-game" time... well 8 hours or so, but whatever.</p><p></p><p>I'm sure there are other ways to mess with the flow of time as well. Those are just a couple that I thought of.</p></blockquote><p></p>
[QUOTE="random user, post: 1587570, member: 16581"] Though kind of cheesy, if you all come to a consensus it's workable: You could divert them to a plane of time, or some plane where time flows differently, perhaps through a mishap when they wanted to go to a different plane. In this plane they could have a bunch of adventures, not dealing with your central plot very much (or perhaps just one particular point) and it can take a long time, but when they eventually leave the plane they will find that only a small amount of time has passed in what they consider their reality. One other thing that you might try and do, though it may be hard to pull off (as a btw it's something I'm doing in my campaign and my players seem to be enjoying it) is to somehow give them a group dream to share. In the dream (it can be some other random location or even something like they take over other people's lives in the past (or future!)), they have all their equipment but have some alternate goals to pursue (like figuring out a hidden piece of information, escape a trap, etc). The interesting thing about this is that it too takes up no "in-game" time... well 8 hours or so, but whatever. I'm sure there are other ways to mess with the flow of time as well. Those are just a couple that I thought of. [/QUOTE]
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