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I've DMed myself into a corner; please help me out!
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<blockquote data-quote="Patlin" data-source="post: 1587587" data-attributes="member: 17264"><p><strong>Control the Information Flow</strong></p><p></p><p>If you limit the amount of information (especially the specifics like names) you ought to be able to proceed without spoiling the epic evil campaign. Surely the bad guys have other generals besides the evil PCs, so even allowing the good guys to know what some of the evil guys have been up to doesn't necessarilly give away anything. The level gaps are still extreme, and you can use this for some fun foreshadowing. Maybe the good guys find out that in their abscence a few of their powerfull allies have been destroyed by the forces of evil. Maybe these allies, to the good PCs, seem of nearly godly power. To a 30th level group, however, they may only be a minor encounter. The good PCs may spend a few sessions frantically helping the forces of good to recover from the loss of these key allies, and a month or two later the (out-of-synch) evil group might encounter and slay the same allies as a minor part of a larger quest.</p><p></p><p>The good news is that even if the allies escaped, you never revealed it was the evil PCs that did the people in, so that narrow escape can be a temporary respite only as some more anonymous agents of darkness correct your plot lines. </p><p></p><p>Don't give out names, dates, etc. and you ought to be able to use the situation to your advantage... what would have been a minor encounter for the evil group will gain significance, since they know what a mess that simple conduct had on the forces of good.</p></blockquote><p></p>
[QUOTE="Patlin, post: 1587587, member: 17264"] [b]Control the Information Flow[/b] If you limit the amount of information (especially the specifics like names) you ought to be able to proceed without spoiling the epic evil campaign. Surely the bad guys have other generals besides the evil PCs, so even allowing the good guys to know what some of the evil guys have been up to doesn't necessarilly give away anything. The level gaps are still extreme, and you can use this for some fun foreshadowing. Maybe the good guys find out that in their abscence a few of their powerfull allies have been destroyed by the forces of evil. Maybe these allies, to the good PCs, seem of nearly godly power. To a 30th level group, however, they may only be a minor encounter. The good PCs may spend a few sessions frantically helping the forces of good to recover from the loss of these key allies, and a month or two later the (out-of-synch) evil group might encounter and slay the same allies as a minor part of a larger quest. The good news is that even if the allies escaped, you never revealed it was the evil PCs that did the people in, so that narrow escape can be a temporary respite only as some more anonymous agents of darkness correct your plot lines. Don't give out names, dates, etc. and you ought to be able to use the situation to your advantage... what would have been a minor encounter for the evil group will gain significance, since they know what a mess that simple conduct had on the forces of good. [/QUOTE]
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