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I've done Core only: What about Complete Only?
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<blockquote data-quote="CrusadeDave" data-source="post: 2783571" data-attributes="member: 6716"><p>I was thinking about this earlier today: My current campaign has been Core only. I did this for simplicity sake, as well as saving a few of my players the dangers of buying 4 more books.</p><p></p><p>What if I were to do the opposite? </p><p></p><p>What would a campaign look like with no Wizards, Rogues or Fighters, but with only the core classes from the Complete books? (Hexblade, Ninja, Warlock, Favored Soul, etc..) How would the campaign differ?</p><p></p><p>What about a campaign where all the spells in the Player's Handbook was off limits. Would conventions be that different if you were limited to spells in the Magic Compendium?</p><p></p><p>What about a campaign where you couldn't use the monsters from Monster Manual 1, but 2, 3, and other sourcebooks were legal. What would be the big difference?</p><p></p><p>Just a random idea.</p><p></p><p>To answer my first question, I think that combat would be much less "tank" oriented. With the exception of the Samurai, all of the melee classes either allow spell casting, provide bonuses for either sneak/sudden attacks, or focus more on movement (Swashbuckler/Scout).</p><p></p><p>With the Wu Jen, Ninja, Samurai, and Shugenja it would definately have an oriental flair to it. but arcane magic would be very pervasive. Spell Thieves and Warlocks being common classes seem to indicate that magic would be an everpresent part of society. </p><p></p><p>With no turning from Paladins and Clerics.. Undead are going to be much more deadly. </p><p></p><p>Other thoughts?</p></blockquote><p></p>
[QUOTE="CrusadeDave, post: 2783571, member: 6716"] I was thinking about this earlier today: My current campaign has been Core only. I did this for simplicity sake, as well as saving a few of my players the dangers of buying 4 more books. What if I were to do the opposite? What would a campaign look like with no Wizards, Rogues or Fighters, but with only the core classes from the Complete books? (Hexblade, Ninja, Warlock, Favored Soul, etc..) How would the campaign differ? What about a campaign where all the spells in the Player's Handbook was off limits. Would conventions be that different if you were limited to spells in the Magic Compendium? What about a campaign where you couldn't use the monsters from Monster Manual 1, but 2, 3, and other sourcebooks were legal. What would be the big difference? Just a random idea. To answer my first question, I think that combat would be much less "tank" oriented. With the exception of the Samurai, all of the melee classes either allow spell casting, provide bonuses for either sneak/sudden attacks, or focus more on movement (Swashbuckler/Scout). With the Wu Jen, Ninja, Samurai, and Shugenja it would definately have an oriental flair to it. but arcane magic would be very pervasive. Spell Thieves and Warlocks being common classes seem to indicate that magic would be an everpresent part of society. With no turning from Paladins and Clerics.. Undead are going to be much more deadly. Other thoughts? [/QUOTE]
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