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I've Finalized My House Rules!
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<blockquote data-quote="airwalkrr" data-source="post: 3299492" data-attributes="member: 12460"><p>I have wanted to make some changes to 3.5 for a long time. There are a lot of proud nails that I think need to be banged in just a little bit more to make the system better. Additionally, there were a few things that I wanted to "restore" to the system to make it feel a little more like 1e. The attached document is a labor of love comprising nearly 2 years of research, play-testing, and comparing notes in online rules forums. It is designed to work almost seemlessly with the core rules as written, and requires very little conversion to use in any standard 3.5 campaign. I have come up with a fairly novel approach to allowing players to pick and choose which supplements they can choose their abilities from to both ensure the flavor of the campaign and to prevent excessive power-gaming. Perhaps you will find this document to be a good basis for your own campaign. Perhaps you will merely glance over it looking for the occassional gem that you find intriguing. Either way, I hope it is a filling read and provokes you to thinking about ways to make your campaign fun.</p><p></p><p>Now I must say before you begin that not all of the work herein is my own. I would have an acknowledgements section, but the truth of the matter is I have drawn from so many different ideas over the last two years, that distinguishing who was the original source would be worse than looking for hay in a needlestack. Many people have contributed ideas which I have adopted for my campaign and I am very thankful to many ENWorlders in particular for your inspiring ideas, helpful advice, and patience in dealing with my constant probing.</p><p></p><p>This document is probably not yet final, but it represents the first complete version that I plan to use for my campaigns in the future. As new sourcebooks are released, it shall be updated and corrected. I will also do occassional editing and errata, but the project is at a point where it is polished enough to be presented to the world. And so without further ado, I give you my Greyhawk Campaign Sourcebook.</p><p></p><p><a href="http://www.geocities.com/airwalkrr/GCS_1.0.pdf" target="_blank">click here</a></p><p><a href="http://donkeyshow.org/d20/GCS_1.0.pdf" target="_blank">or click here</a></p><p></p><p><em>Note: I do not believe this document contains any copyrighted material, as I have adapted everything that I have borrowed from other rulebooks. However, because some of the names and such might be considered copyrighted, reproduction of this document for the purpose of profit might be considered illegal.</em></p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3299492, member: 12460"] I have wanted to make some changes to 3.5 for a long time. There are a lot of proud nails that I think need to be banged in just a little bit more to make the system better. Additionally, there were a few things that I wanted to "restore" to the system to make it feel a little more like 1e. The attached document is a labor of love comprising nearly 2 years of research, play-testing, and comparing notes in online rules forums. It is designed to work almost seemlessly with the core rules as written, and requires very little conversion to use in any standard 3.5 campaign. I have come up with a fairly novel approach to allowing players to pick and choose which supplements they can choose their abilities from to both ensure the flavor of the campaign and to prevent excessive power-gaming. Perhaps you will find this document to be a good basis for your own campaign. Perhaps you will merely glance over it looking for the occassional gem that you find intriguing. Either way, I hope it is a filling read and provokes you to thinking about ways to make your campaign fun. Now I must say before you begin that not all of the work herein is my own. I would have an acknowledgements section, but the truth of the matter is I have drawn from so many different ideas over the last two years, that distinguishing who was the original source would be worse than looking for hay in a needlestack. Many people have contributed ideas which I have adopted for my campaign and I am very thankful to many ENWorlders in particular for your inspiring ideas, helpful advice, and patience in dealing with my constant probing. This document is probably not yet final, but it represents the first complete version that I plan to use for my campaigns in the future. As new sourcebooks are released, it shall be updated and corrected. I will also do occassional editing and errata, but the project is at a point where it is polished enough to be presented to the world. And so without further ado, I give you my Greyhawk Campaign Sourcebook. [url=http://www.geocities.com/airwalkrr/GCS_1.0.pdf]click here[/url] [url=http://donkeyshow.org/d20/GCS_1.0.pdf]or click here[/url] [i]Note: I do not believe this document contains any copyrighted material, as I have adapted everything that I have borrowed from other rulebooks. However, because some of the names and such might be considered copyrighted, reproduction of this document for the purpose of profit might be considered illegal.[/i] [/QUOTE]
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