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I've finally figured out why 3rd edition bugs me
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<blockquote data-quote="Naathez" data-source="post: 1843802" data-attributes="member: 17791"><p>Here's my 2 cents...</p><p></p><p>I DON'T MISS 2nd edition. AND yet I do agree that the 3rd edition rules are lacking in atmosphere.</p><p></p><p>But... -building up suspence-</p><p></p><p>It is OKAY that they are. I don't think it's the book's JOB to give me atmosphere, flavor, "fluff", feeling.</p><p></p><p>It's MY job. The book's job is to give me a set of guidelines (hereafter called RULES) by which I can make so that actions don't succeed or fail at my (or anyone's) whim, but are influenced partly by luck and partly by skill.</p><p>More or less, this thread's originating comment (no offense is meant, I partly understand the spirit behind it, and am just trying to explain my feelings on the matter) is like saying </p><p></p><p>"How atmosphere-less it is.... the book says that, to determine whether I hit the troll, I just have to have a weapon in hand.. and then proceeds to explain I roll a d20, add some bonuses and subtract some penalties, and then I compare the result to the troll's AC to see if I hit."</p><p></p><p>Yes, it IS flavorless. But it doesn't need to be any different. </p><p>I like to use MY ideas with the mechanics provided, it's MY world. </p><p></p><p>But let's keep this conversation rolling....</p><p></p><p>(One thing.... I might be touchy. But that comment about "So now you know who's the wargame player and who TRULY plays RPG" sounded a little too elitist to me... and frankly I always find elitism A) a little offensive, and B) a little out of place in what I believe should be a friendly community. There's already all kinds of people convinced we're nerdy losers OR satan worshippers cause we spend a few hours each week pretending to be magic-casting elves. No need to start setting up separations in between ourselves.)</p></blockquote><p></p>
[QUOTE="Naathez, post: 1843802, member: 17791"] Here's my 2 cents... I DON'T MISS 2nd edition. AND yet I do agree that the 3rd edition rules are lacking in atmosphere. But... -building up suspence- It is OKAY that they are. I don't think it's the book's JOB to give me atmosphere, flavor, "fluff", feeling. It's MY job. The book's job is to give me a set of guidelines (hereafter called RULES) by which I can make so that actions don't succeed or fail at my (or anyone's) whim, but are influenced partly by luck and partly by skill. More or less, this thread's originating comment (no offense is meant, I partly understand the spirit behind it, and am just trying to explain my feelings on the matter) is like saying "How atmosphere-less it is.... the book says that, to determine whether I hit the troll, I just have to have a weapon in hand.. and then proceeds to explain I roll a d20, add some bonuses and subtract some penalties, and then I compare the result to the troll's AC to see if I hit." Yes, it IS flavorless. But it doesn't need to be any different. I like to use MY ideas with the mechanics provided, it's MY world. But let's keep this conversation rolling.... (One thing.... I might be touchy. But that comment about "So now you know who's the wargame player and who TRULY plays RPG" sounded a little too elitist to me... and frankly I always find elitism A) a little offensive, and B) a little out of place in what I believe should be a friendly community. There's already all kinds of people convinced we're nerdy losers OR satan worshippers cause we spend a few hours each week pretending to be magic-casting elves. No need to start setting up separations in between ourselves.) [/QUOTE]
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