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I've finally figured out why 3rd edition bugs me
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<blockquote data-quote="Rel" data-source="post: 1844176" data-attributes="member: 99"><p>Same here. The (relative) simplicity of the rules makes for a fairly smoothly running game. In fact, I'd argue that the flavor that is included in the PHB and DMG goes a long way toward muddying the waters on what the rules really are. How many times have we seen arguments in the Rules forum where somebody says, "The rule says...but the flavor text seems to imply..."?</p><p></p><p>But that doesn't mean that I think the game should lack flavor and I resent the implication made by some that wanting the rules presented in a more "bare bones" fashion makes me a "wargamer" and not a "roleplayer". What I think is that the WotC team missed a golden opportunity to publish a separate "Flavor Guide" where they could give a few options for flavor to go along with some of the rules. I think that such a tool would be invaluable to newbies and handy for us veterans to draw new ideas from as well.</p><p></p><p>Unfortunately we'll probably never see the game laid out in this format (i.e. Rules Compendium, Flavor Guide) because the designers are, and probably will remain, married to the PHB/DMG paradigm. But at least they've broken away from the "give you the Flavor without much in the way of Rules" mode of 1E, etc. I'm in the same camp as Psion: Nobody ever even tried to scribe a scroll in our 1E games. And yet they were laying scattered throughout every adventure ever released.</p></blockquote><p></p>
[QUOTE="Rel, post: 1844176, member: 99"] Same here. The (relative) simplicity of the rules makes for a fairly smoothly running game. In fact, I'd argue that the flavor that is included in the PHB and DMG goes a long way toward muddying the waters on what the rules really are. How many times have we seen arguments in the Rules forum where somebody says, "The rule says...but the flavor text seems to imply..."? But that doesn't mean that I think the game should lack flavor and I resent the implication made by some that wanting the rules presented in a more "bare bones" fashion makes me a "wargamer" and not a "roleplayer". What I think is that the WotC team missed a golden opportunity to publish a separate "Flavor Guide" where they could give a few options for flavor to go along with some of the rules. I think that such a tool would be invaluable to newbies and handy for us veterans to draw new ideas from as well. Unfortunately we'll probably never see the game laid out in this format (i.e. Rules Compendium, Flavor Guide) because the designers are, and probably will remain, married to the PHB/DMG paradigm. But at least they've broken away from the "give you the Flavor without much in the way of Rules" mode of 1E, etc. I'm in the same camp as Psion: Nobody ever even tried to scribe a scroll in our 1E games. And yet they were laying scattered throughout every adventure ever released. [/QUOTE]
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