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I've finally figured out why 3rd edition bugs me
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<blockquote data-quote="Henry" data-source="post: 1844551" data-attributes="member: 158"><p>I'm telling you, not beating those players hard enough! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Seriously, I've experienced some of each, and our games are more lax than a hard-core RP campaign, but I've only had one or two players over the years really bust my chops over rules, and when I'm DM I make the final call, so if I say it needs manticore blood, then it needs manticore blood. But largely, I don't make it hard because I WANT my players making scrolls and potions - I WANT them spending those resources to make items, because it shows a deeper level of interest in the game world rather than what "fate just hands them."</p><p></p><p>One PC in our Eberron game is an artificer, and magic item creation is his lifeblood - if I made it so every item component had to be quested for, he'd be unfairly disadvantaged. As it is, it's a big sacrifice to decide what to make and when, because time can be more precious than resources in the campaign we are playing. If a psychotic Warforged, let's say, is planning to blow up the world in twenty days, do you stop for 3 days and make scrolls? </p><p></p><p>What if you are the only one who can cast war-magics on a large scale, and the party desparately needs those three scrolls? Do you search for someone who can make them, or do you take the time and effort yourself? I think he's secretly rueing taking the artisan feat that saves money instead of taking the feat that saves time, because every time he turns around he's blowing off scrolls to save the party's bacon, and only has precious few days to make more <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 1844551, member: 158"] I'm telling you, not beating those players hard enough! ;) Seriously, I've experienced some of each, and our games are more lax than a hard-core RP campaign, but I've only had one or two players over the years really bust my chops over rules, and when I'm DM I make the final call, so if I say it needs manticore blood, then it needs manticore blood. But largely, I don't make it hard because I WANT my players making scrolls and potions - I WANT them spending those resources to make items, because it shows a deeper level of interest in the game world rather than what "fate just hands them." One PC in our Eberron game is an artificer, and magic item creation is his lifeblood - if I made it so every item component had to be quested for, he'd be unfairly disadvantaged. As it is, it's a big sacrifice to decide what to make and when, because time can be more precious than resources in the campaign we are playing. If a psychotic Warforged, let's say, is planning to blow up the world in twenty days, do you stop for 3 days and make scrolls? What if you are the only one who can cast war-magics on a large scale, and the party desparately needs those three scrolls? Do you search for someone who can make them, or do you take the time and effort yourself? I think he's secretly rueing taking the artisan feat that saves money instead of taking the feat that saves time, because every time he turns around he's blowing off scrolls to save the party's bacon, and only has precious few days to make more :) [/QUOTE]
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