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I've finally figured out why 3rd edition bugs me
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<blockquote data-quote="Gez" data-source="post: 1845711" data-attributes="member: 1328"><p>Given that PrCs, feats, and spells are all optional, and often features new spellcasting systems or combat options...</p><p></p><p>You've already cited Uneathed Arcana.</p><p></p><p>But what do you do of all the "Beyond the Curtain" and "Variant" sidebars in the DMG ?</p><p></p><p>I disagree with you that the non-setting sourcebooks of 3e do not leave room for customization. The Manual of the Planes is a toolbox for creating a cosmology. It features the Great Wheel only as an example, as well as the drafts of a few others. That book is all about options and customization.</p><p></p><p>Likewise with the Psionics Handbook. There again, it features psionic rules, and gives you the options to make psionics a different kind of magic or something altogether different. Likewise for Oriental Adventures, which uses Rokugan as an example, but features lots of things that are not present in Rokugan, because it's a toolbox to create an oriental-themed setting. Deities & Demigods, despite its low usefulness, is another example of such a toolbox.</p><p></p><p>What makes you think the contrary is the greater emphasis on "balance", which is hard to do when the rules aren't set. That's why all sourcebooks are written assuming you use the core rules unmodified.</p></blockquote><p></p>
[QUOTE="Gez, post: 1845711, member: 1328"] Given that PrCs, feats, and spells are all optional, and often features new spellcasting systems or combat options... You've already cited Uneathed Arcana. But what do you do of all the "Beyond the Curtain" and "Variant" sidebars in the DMG ? I disagree with you that the non-setting sourcebooks of 3e do not leave room for customization. The Manual of the Planes is a toolbox for creating a cosmology. It features the Great Wheel only as an example, as well as the drafts of a few others. That book is all about options and customization. Likewise with the Psionics Handbook. There again, it features psionic rules, and gives you the options to make psionics a different kind of magic or something altogether different. Likewise for Oriental Adventures, which uses Rokugan as an example, but features lots of things that are not present in Rokugan, because it's a toolbox to create an oriental-themed setting. Deities & Demigods, despite its low usefulness, is another example of such a toolbox. What makes you think the contrary is the greater emphasis on "balance", which is hard to do when the rules aren't set. That's why all sourcebooks are written assuming you use the core rules unmodified. [/QUOTE]
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