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I've finally figured out why 3rd edition bugs me
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<blockquote data-quote="Rel" data-source="post: 1846193" data-attributes="member: 99"><p>I think that you are off the mark here. I've been around these boards for quite some time and I've found folks here to be very receptive of new ways of handling the rules (or ditching them altogether in some cases). But it all depends on how the subject is broached.</p><p></p><p>If you say, "The skill system for 3E sucks and completely crushes any creativity by making you roll for everything." then you are going to get plenty of people who respond with counter examples and refutations of your premise. If you say, "I am finding that the 3E skill system works at odds with the feel I'm trying to generate for my game. Can anybody suggest ways of handling it differently or possibly an alternate skill system?" then I'll bet people will come out of the woodwork with plenty of helpful examples.</p><p></p><p>To cite an example, I'll use your EL/CR point: I have on a number of occasions posted an alternate Experience Point system that I use that completely ditches the concept of EL/CR. I do no math whatsoever in coming up with encounters for my group and EL/CR plays no part in how much XP the characters get for defeating their foes. I have not in any way been derided for using this approach. Several people have loved the idea and adopted it. Some of these have even taken it in new directions and given me feedback on it, which I, in turn, have adopted into my use of the system.</p><p></p><p>But if you come in blazing with declarative sentences about how:</p><p></p><p></p><p></p><p>then you are basically saying that those who feel otherwise are simply wrong. It's condescending and you are going to take some flak for it. If you weave the criticism you get from this into the perception that this community is in lockstep with the "rules as written" and unwilling to consider alternative approaches then I'm afraid that your tenure here at ENWorld is going to be more frustrating than is warranted or necessary.</p></blockquote><p></p>
[QUOTE="Rel, post: 1846193, member: 99"] I think that you are off the mark here. I've been around these boards for quite some time and I've found folks here to be very receptive of new ways of handling the rules (or ditching them altogether in some cases). But it all depends on how the subject is broached. If you say, "The skill system for 3E sucks and completely crushes any creativity by making you roll for everything." then you are going to get plenty of people who respond with counter examples and refutations of your premise. If you say, "I am finding that the 3E skill system works at odds with the feel I'm trying to generate for my game. Can anybody suggest ways of handling it differently or possibly an alternate skill system?" then I'll bet people will come out of the woodwork with plenty of helpful examples. To cite an example, I'll use your EL/CR point: I have on a number of occasions posted an alternate Experience Point system that I use that completely ditches the concept of EL/CR. I do no math whatsoever in coming up with encounters for my group and EL/CR plays no part in how much XP the characters get for defeating their foes. I have not in any way been derided for using this approach. Several people have loved the idea and adopted it. Some of these have even taken it in new directions and given me feedback on it, which I, in turn, have adopted into my use of the system. But if you come in blazing with declarative sentences about how: then you are basically saying that those who feel otherwise are simply wrong. It's condescending and you are going to take some flak for it. If you weave the criticism you get from this into the perception that this community is in lockstep with the "rules as written" and unwilling to consider alternative approaches then I'm afraid that your tenure here at ENWorld is going to be more frustrating than is warranted or necessary. [/QUOTE]
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