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I've finally figured out why 3rd edition bugs me
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<blockquote data-quote="SSquirrel" data-source="post: 1848024" data-attributes="member: 5202"><p>Of course, after he said he had x money and Y XP available and wanted to scribe the scroll, you could have said "Alright, you buy the rare ink from a local hermit and a day later the scroll is yours." or something like that. If your players don't want that extra layer of Rp for something that they believe is purely mechanical, why force it? Just adlib a bit and maybe mention that this old man has many other interesting components like this and he welcomes you back in the future. Then maybe the next time your character would say "Hey DM, I wanna make a scroll, so I head to the hermit's place to see if he has the right kind of ink for me". </p><p> </p><p> This way the player may go ahead and insert the RP flavor back in on his own the next time. That's just what I'd do tho.</p><p> </p><p> Hagen</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 1848024, member: 5202"] Of course, after he said he had x money and Y XP available and wanted to scribe the scroll, you could have said "Alright, you buy the rare ink from a local hermit and a day later the scroll is yours." or something like that. If your players don't want that extra layer of Rp for something that they believe is purely mechanical, why force it? Just adlib a bit and maybe mention that this old man has many other interesting components like this and he welcomes you back in the future. Then maybe the next time your character would say "Hey DM, I wanna make a scroll, so I head to the hermit's place to see if he has the right kind of ink for me". This way the player may go ahead and insert the RP flavor back in on his own the next time. That's just what I'd do tho. Hagen [/QUOTE]
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I've finally figured out why 3rd edition bugs me
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