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I've finally figured out why 3rd edition bugs me
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<blockquote data-quote="fanboy2000" data-source="post: 1850580" data-attributes="member: 19998"><p>Wow. I loved Deities and Demigods. I loved the sections on different kinds of pantheons, the instructions on how to build a pantheon, the campaign hooks about directly dealing with gods, and the tables! The tables for the Norse, Greek, and Pharonic pantheons were worth the price of admission to me. Yeah, I'll grant that the deity stats were unnecessary, but the the opening pages on the norse pantheon were real campaign builders. It contained a table showing all the gods, their rank, portfolio, and domains. It showed a cosmology and gave a very brief description of the mythology (which I already knew). Then, they said a few words about setting the campaign after Ragnarok. </p><p></p><p>I used that information to create my own campaign world where the Norse gods are worshiped. That section contained every thing I needed to know about the gods from a game perspective. It even included a map of a typical Asgardian temple. (I've had to use that description a couple of times.)</p><p></p><p>Mind you, I wasn't a slave to the book. For one think a made Loki chaotic neutral rather than chaotic evil. And I altered the way the pantheon was worshiped slightly. (for one thing, I made it much more loose and unorganized).</p><p></p><p>Building faiths and pantheons is what the first two chapters are all about. What do you find wrong with them? Rules for clerics were beyond the scope of the book. WotC and 3rd parties publish lots of books on clerics and relatively few on faiths. Tailoring spell lists for specific deities smacks, to me, of the typical "you're a cleric therefore you have more role-playing restrictions because you worship a deity." Let players decide how their characters should best worship their deities." That's the kind of advice I don't need. Once a book goes into vestments, I fall asleep. </p><p></p><p>You seem to really, really like UA. I love UA to. However, I don't like the idea that every book should provide alternate sub-systems to way you do. To me products like Defenders of the Faith should expand on the existing rules, and stay out of the alternate rules business. One of the reasons 3rd party products are so good to alternate sub-systems market is that such products are niche products and have to be produced by a smaller company with a smaller overhead.</p></blockquote><p></p>
[QUOTE="fanboy2000, post: 1850580, member: 19998"] Wow. I loved Deities and Demigods. I loved the sections on different kinds of pantheons, the instructions on how to build a pantheon, the campaign hooks about directly dealing with gods, and the tables! The tables for the Norse, Greek, and Pharonic pantheons were worth the price of admission to me. Yeah, I'll grant that the deity stats were unnecessary, but the the opening pages on the norse pantheon were real campaign builders. It contained a table showing all the gods, their rank, portfolio, and domains. It showed a cosmology and gave a very brief description of the mythology (which I already knew). Then, they said a few words about setting the campaign after Ragnarok. I used that information to create my own campaign world where the Norse gods are worshiped. That section contained every thing I needed to know about the gods from a game perspective. It even included a map of a typical Asgardian temple. (I've had to use that description a couple of times.) Mind you, I wasn't a slave to the book. For one think a made Loki chaotic neutral rather than chaotic evil. And I altered the way the pantheon was worshiped slightly. (for one thing, I made it much more loose and unorganized). Building faiths and pantheons is what the first two chapters are all about. What do you find wrong with them? Rules for clerics were beyond the scope of the book. WotC and 3rd parties publish lots of books on clerics and relatively few on faiths. Tailoring spell lists for specific deities smacks, to me, of the typical "you're a cleric therefore you have more role-playing restrictions because you worship a deity." Let players decide how their characters should best worship their deities." That's the kind of advice I don't need. Once a book goes into vestments, I fall asleep. You seem to really, really like UA. I love UA to. However, I don't like the idea that every book should provide alternate sub-systems to way you do. To me products like Defenders of the Faith should expand on the existing rules, and stay out of the alternate rules business. One of the reasons 3rd party products are so good to alternate sub-systems market is that such products are niche products and have to be produced by a smaller company with a smaller overhead. [/QUOTE]
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