Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
I've finally figured out why 3rd edition bugs me
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="woodelf" data-source="post: 1851417" data-attributes="member: 10201"><p>I don't have time right now for a full response--you raise some good points i'd like to respond to. But, i wanted to point out an important qualifier that i perhaps didn't make explicit: whipping up balanced, fun, workable rules <em>for the particular group you're playing for</em> is, at least for me, very easy. This is not the same as claiming that these same rules would be balanced and fun and workable for any other group or GM, much less for D&D-players or gamers in general. The art of writing a set of rules for publication is <strong>much</strong> more demanding than doing the same for your familiar group. To make a concrete example: if i know that none of my players would even think of trying to multiclass a barbarian and a spellcaster that has con-based spell stats, i don't have to worry about whether the raging ability is too much of a boost for that particular spellcasting class. But, for a general set of rules, like D&D3E, i *do* have to watch out for such combos. And so on. So, i'm not claiming that i can out-design the vast majority of RPG authors out there, with trivial effort; i'm saying that you don't need to be a world-class RPG designer to houserule competently. Also, i think i'm a mediocre GM, not an awesome GM--i'm a pretty good game designer, however. Thus, i frequently rely on others' work for a lot of the GM-type chores (specifically, scenario/NPC development), but have no problem doing the rules myself. </p><p> </p><p> One further point on the "whipping up balanced rules" thing: if you assume that the rules have to do all the work, yes, it's very hard. If you assume that the players do a large chunk of the work (i.e., simply choosing not look for loopholes), then the rules don't need to do as much of the work. Similarly, if the rules are just plain simpler, they become that much easier to do. Writing a good system on the order of complexity of, say, BESM--or adding new bits to it--is <em>way</em> easier than writing one on the order of D&D3E (or adding new bits to <em>it</em>). The other important point to keep in mind is that balance is, at best, subjective. Frex, many/most consider D&D3E well-balanced. It has never been well-balanced for the games i've played in or run, however, because i'm used to social-heavy, combat-light games, and the classes are balanced primarily on combat-effectiveness. Given that a simple shift of focus can totally mess up balance, i think expecting the rules to do all the work of balancing to be impossible.</p></blockquote><p></p>
[QUOTE="woodelf, post: 1851417, member: 10201"] I don't have time right now for a full response--you raise some good points i'd like to respond to. But, i wanted to point out an important qualifier that i perhaps didn't make explicit: whipping up balanced, fun, workable rules [i]for the particular group you're playing for[/i] is, at least for me, very easy. This is not the same as claiming that these same rules would be balanced and fun and workable for any other group or GM, much less for D&D-players or gamers in general. The art of writing a set of rules for publication is [b]much[/b] more demanding than doing the same for your familiar group. To make a concrete example: if i know that none of my players would even think of trying to multiclass a barbarian and a spellcaster that has con-based spell stats, i don't have to worry about whether the raging ability is too much of a boost for that particular spellcasting class. But, for a general set of rules, like D&D3E, i *do* have to watch out for such combos. And so on. So, i'm not claiming that i can out-design the vast majority of RPG authors out there, with trivial effort; i'm saying that you don't need to be a world-class RPG designer to houserule competently. Also, i think i'm a mediocre GM, not an awesome GM--i'm a pretty good game designer, however. Thus, i frequently rely on others' work for a lot of the GM-type chores (specifically, scenario/NPC development), but have no problem doing the rules myself. One further point on the "whipping up balanced rules" thing: if you assume that the rules have to do all the work, yes, it's very hard. If you assume that the players do a large chunk of the work (i.e., simply choosing not look for loopholes), then the rules don't need to do as much of the work. Similarly, if the rules are just plain simpler, they become that much easier to do. Writing a good system on the order of complexity of, say, BESM--or adding new bits to it--is [i]way[/i] easier than writing one on the order of D&D3E (or adding new bits to [i]it[/i]). The other important point to keep in mind is that balance is, at best, subjective. Frex, many/most consider D&D3E well-balanced. It has never been well-balanced for the games i've played in or run, however, because i'm used to social-heavy, combat-light games, and the classes are balanced primarily on combat-effectiveness. Given that a simple shift of focus can totally mess up balance, i think expecting the rules to do all the work of balancing to be impossible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I've finally figured out why 3rd edition bugs me
Top