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I've finally figured out why 3rd edition bugs me
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<blockquote data-quote="francisca" data-source="post: 1858214" data-attributes="member: 9734"><p>Well, it certainly lends itself to that kind of play, but nobody has shown up at my table with a sawed-off double barrel and made me play it like a video game.</p><p></p><p>Does it lend itself to videogame style of play more than previous versions? yeah, a little, in the sense that power-ups are a bit more incremental.</p><p></p><p>However, I think overall, the issue has more to do with the nature of the players rather than the difference in the rule sets. All versions of D&D include the following core components:</p><p></p><p>1) Defined archetypes with definite roles</p><p>2) Level-based system</p><p>3) Magic and HP as finite resources which need to be managed</p><p>4) A system which rewards characters with more power (resources and "stuff") as they gain experience.</p><p></p><p>Now, you, I, and others who cut our teeth on the older versions likely came into the game having read some fantasy fiction, played board and card games, and maybe played some miniature wargames. Kids starting after the mid-80's likely (not certainly) got their start in gaming, and maybe fantasy, via video games. The most telling anecdote of this effect is the youngster who asked EGG how to save games between levels.</p><p></p><p>But again, d20 has more in common with the previous editions than there are differences. At this point, I'm going to point to my signature, and walk away, *again*. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p></blockquote><p></p>
[QUOTE="francisca, post: 1858214, member: 9734"] Well, it certainly lends itself to that kind of play, but nobody has shown up at my table with a sawed-off double barrel and made me play it like a video game. Does it lend itself to videogame style of play more than previous versions? yeah, a little, in the sense that power-ups are a bit more incremental. However, I think overall, the issue has more to do with the nature of the players rather than the difference in the rule sets. All versions of D&D include the following core components: 1) Defined archetypes with definite roles 2) Level-based system 3) Magic and HP as finite resources which need to be managed 4) A system which rewards characters with more power (resources and "stuff") as they gain experience. Now, you, I, and others who cut our teeth on the older versions likely came into the game having read some fantasy fiction, played board and card games, and maybe played some miniature wargames. Kids starting after the mid-80's likely (not certainly) got their start in gaming, and maybe fantasy, via video games. The most telling anecdote of this effect is the youngster who asked EGG how to save games between levels. But again, d20 has more in common with the previous editions than there are differences. At this point, I'm going to point to my signature, and walk away, *again*. :heh: [/QUOTE]
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