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I've finally figured out why 3rd edition bugs me
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<blockquote data-quote="woodelf" data-source="post: 1864040" data-attributes="member: 10201"><p>The problem with those is they don't interface with the rules, without a lot of effort on the part of the players. If i'm going to tailor a system for a specific setting, i want something a *lot* lighter than D20 System--Fudge, Risus, or Primetime Adventures, frex. Otherwise, the effort gets ridiculous. Or, you just use the rules as-is, and the setting as-is, and there's really no intearction between them, so you say one thing (for flavor setting) but then do another (whatever the rules say). Which, for me at least, is very unsatisfying.</p><p> </p><p> Whereas, a flavor-heavy, yet also crunch-heavy, game supplement can do all that for me. It's the difference between "nobody knows whether the gods are real", but using D&D3E clerics, paladins, and rangers; and "nobody knows whether the gods are real" and using AU classes (i.e., no class abilities tied to divinity). Just to pick an example that happens to have both versions on the market. And the latter is probably a lot more useful to the average player than "go read A Wizard of Earthsea" for getting to the agnostic game.</p></blockquote><p></p>
[QUOTE="woodelf, post: 1864040, member: 10201"] The problem with those is they don't interface with the rules, without a lot of effort on the part of the players. If i'm going to tailor a system for a specific setting, i want something a *lot* lighter than D20 System--Fudge, Risus, or Primetime Adventures, frex. Otherwise, the effort gets ridiculous. Or, you just use the rules as-is, and the setting as-is, and there's really no intearction between them, so you say one thing (for flavor setting) but then do another (whatever the rules say). Which, for me at least, is very unsatisfying. Whereas, a flavor-heavy, yet also crunch-heavy, game supplement can do all that for me. It's the difference between "nobody knows whether the gods are real", but using D&D3E clerics, paladins, and rangers; and "nobody knows whether the gods are real" and using AU classes (i.e., no class abilities tied to divinity). Just to pick an example that happens to have both versions on the market. And the latter is probably a lot more useful to the average player than "go read A Wizard of Earthsea" for getting to the agnostic game. [/QUOTE]
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I've finally figured out why 3rd edition bugs me
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