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I've finally published my first RPG!
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<blockquote data-quote="vivsavage" data-source="post: 6884570" data-attributes="member: 6673703"><p>After a year of writing and revising, I've managed to publish <a href="http://drivethrurpg.com/product/181420/Red-Mists-swords-against-sorcery" target="_blank">Red Mists</a>, a sword & sorcery RPG based on the Freeform Universal RPG engine and illustrated by Earthdawn artist Earl Geier.</p><p></p><p>The mechanics are inspired by the Freeform Univerasal RPG. You start with a base die, add a number of d6 based on a relevant stat, then subtract a number of dice based on difficulty. You then roll the pool. Assuming your stat was higher than the difficulty, your result is the highest die. A 6 means "yes, and", a 5 means "yes", a 4 means "Yes, but", a 3 means "no, but", a 2 means "no", and a 1 means "no, and." If your stat was lower than the difficulty, the result of the roll is the lowest die. One of the notable mechanics is DICEing your opponent. DICE stands for Dismember, Impale, Crush, Eviscerate. Basically, you're trying to hack your opponent to pieces, as in classic S&S fiction. EVery NPC/creature has a DICE rating. If you deal damage in a single blow higher than their DICE rating, you have severed/crushed (etc) a body part. The location of the body part is determined by any dice left over after in your pool. Combat is very fast and fun. Characters do not fall victim to DICE, as that doesn't reflect the source material. While this may seem unfair at first blush, it makes combat a blast since characters are more willing to dive headfirst into bloody conflict, again, as in the stories. Characters do not practice magic; they fight against it. You have five attributes: defiance, guile, instinct, reflexes, and thews. You have five impulses that you can use to improve rolls: slaughter, self-preservation, debauchery, plunder, and obsession. Players roll all dice. You gain experience by completing adventures (failure or success), gaining wealth and blowing it in colorful ways, and using your impulses. Those are the basics!</p></blockquote><p></p>
[QUOTE="vivsavage, post: 6884570, member: 6673703"] After a year of writing and revising, I've managed to publish [URL="http://drivethrurpg.com/product/181420/Red-Mists-swords-against-sorcery"]Red Mists[/URL], a sword & sorcery RPG based on the Freeform Universal RPG engine and illustrated by Earthdawn artist Earl Geier. The mechanics are inspired by the Freeform Univerasal RPG. You start with a base die, add a number of d6 based on a relevant stat, then subtract a number of dice based on difficulty. You then roll the pool. Assuming your stat was higher than the difficulty, your result is the highest die. A 6 means "yes, and", a 5 means "yes", a 4 means "Yes, but", a 3 means "no, but", a 2 means "no", and a 1 means "no, and." If your stat was lower than the difficulty, the result of the roll is the lowest die. One of the notable mechanics is DICEing your opponent. DICE stands for Dismember, Impale, Crush, Eviscerate. Basically, you're trying to hack your opponent to pieces, as in classic S&S fiction. EVery NPC/creature has a DICE rating. If you deal damage in a single blow higher than their DICE rating, you have severed/crushed (etc) a body part. The location of the body part is determined by any dice left over after in your pool. Combat is very fast and fun. Characters do not fall victim to DICE, as that doesn't reflect the source material. While this may seem unfair at first blush, it makes combat a blast since characters are more willing to dive headfirst into bloody conflict, again, as in the stories. Characters do not practice magic; they fight against it. You have five attributes: defiance, guile, instinct, reflexes, and thews. You have five impulses that you can use to improve rolls: slaughter, self-preservation, debauchery, plunder, and obsession. Players roll all dice. You gain experience by completing adventures (failure or success), gaining wealth and blowing it in colorful ways, and using your impulses. Those are the basics! [/QUOTE]
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