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I've given myself an overwhelming project: Advice?
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<blockquote data-quote="adembroski" data-source="post: 5392229" data-attributes="member: 18869"><p>Ok, this is a bit twisted, I know.</p><p></p><p>I want to run an Arthurian campaign as a pseudo-legendary world based on Stephen R. Lawhead's "Pendragon Cycle"</p><p></p><p>I have my own fairly extensive reading of Arthurian legend, but went out looking for products to help me. </p><p></p><p>First was Relics and Rituals: Excalibur, and then the Pendragon RPG. Both have proven to be immensely helpful, but I find I am drawn to Pathfinder as the system I want to do this for. I plan to incorporate vast amounts of Pendragon's ideas (specifically those mechanics that allow it to be an ongoing-multigenerational campaign with a strong metastory as its backdrop).</p><p></p><p>Pendragon, R&R:E, and Pathfinder, however, all fail to quite hit the note I'm looking for. Pendragon is limited to knights, R&R:E assumes a more D&D-like world, and Pathfinder, well, <em>is</em> D&D... i.e. magic is a bit much.</p><p></p><p>There are a couple of directions I'm considering going with magic (note that I'm going a bit more 'fantasy' than Lawhead, but I don't want mobile artillery platforms).</p><p></p><p>* Taking the time to completely rewrite spell lists, moving direct damage and other high profile/out of genre spells either up to prohibitive levels or removing them entirely on a case-by-case basis.</p><p></p><p>* Adopting a "Dragonlance: Fifth Age Saga" based point system (using d10 instead of cards, and assuming "0" is Trump and allowing 2 rerolls) that keeps magic in-check by its nature.</p><p></p><p>* Regrouping all of the spells into the Pendragon magical Talents. Anything that doesn't specifically fit those descriptions is eliminated.</p><p></p><p>Any ideas?</p></blockquote><p></p>
[QUOTE="adembroski, post: 5392229, member: 18869"] Ok, this is a bit twisted, I know. I want to run an Arthurian campaign as a pseudo-legendary world based on Stephen R. Lawhead's "Pendragon Cycle" I have my own fairly extensive reading of Arthurian legend, but went out looking for products to help me. First was Relics and Rituals: Excalibur, and then the Pendragon RPG. Both have proven to be immensely helpful, but I find I am drawn to Pathfinder as the system I want to do this for. I plan to incorporate vast amounts of Pendragon's ideas (specifically those mechanics that allow it to be an ongoing-multigenerational campaign with a strong metastory as its backdrop). Pendragon, R&R:E, and Pathfinder, however, all fail to quite hit the note I'm looking for. Pendragon is limited to knights, R&R:E assumes a more D&D-like world, and Pathfinder, well, [i]is[/i] D&D... i.e. magic is a bit much. There are a couple of directions I'm considering going with magic (note that I'm going a bit more 'fantasy' than Lawhead, but I don't want mobile artillery platforms). * Taking the time to completely rewrite spell lists, moving direct damage and other high profile/out of genre spells either up to prohibitive levels or removing them entirely on a case-by-case basis. * Adopting a "Dragonlance: Fifth Age Saga" based point system (using d10 instead of cards, and assuming "0" is Trump and allowing 2 rerolls) that keeps magic in-check by its nature. * Regrouping all of the spells into the Pendragon magical Talents. Anything that doesn't specifically fit those descriptions is eliminated. Any ideas? [/QUOTE]
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