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I've given myself an overwhelming project: Advice?
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<blockquote data-quote="ruemere" data-source="post: 5392302" data-attributes="member: 5515"><p>I believe you need a lighter system. D20 works fine within D20 parameters, but rewriting it to suit a particular purpose is a monumental task. It's easy to introduce <em>some</em> adjustments, it's altogether different issue to rebalance the whole game.</p><p></p><p>My suggestions:</p><p>- check Savage Worlds - it's light, easy to modify, does not require a lot of reading. Test Drive version is free to download and use.</p><p>- read <a href="http://rpggeek.com/rpg/739/aria-canticle-of-the-monomyth" target="_blank">Aria RPG</a> (<a href="http://sfko.com/aria/" target="_blank">unofficial page</a>) if you can get it. This is an RPG devoted to an idea of playing groups, clans, families or even nations.</p><p>- Kingmaker Adventure Path (Paizo) contains rules for building and developing your kingdom - worth a look for adventuring over years (Kingdom turn takes month of game time)</p><p></p><p>Unless you did something like this in the past, don't start big. Start small. Create a normal campaign, just make the starting characters a group of nobles. Introduce changes gradually.</p><p></p><p></p><p>Regards,</p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 5392302, member: 5515"] I believe you need a lighter system. D20 works fine within D20 parameters, but rewriting it to suit a particular purpose is a monumental task. It's easy to introduce [i]some[/i] adjustments, it's altogether different issue to rebalance the whole game. My suggestions: - check Savage Worlds - it's light, easy to modify, does not require a lot of reading. Test Drive version is free to download and use. - read [url=http://rpggeek.com/rpg/739/aria-canticle-of-the-monomyth]Aria RPG[/url] ([url=http://sfko.com/aria/]unofficial page[/url]) if you can get it. This is an RPG devoted to an idea of playing groups, clans, families or even nations. - Kingmaker Adventure Path (Paizo) contains rules for building and developing your kingdom - worth a look for adventuring over years (Kingdom turn takes month of game time) Unless you did something like this in the past, don't start big. Start small. Create a normal campaign, just make the starting characters a group of nobles. Introduce changes gradually. Regards, Ruemere [/QUOTE]
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