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I've given myself an overwhelming project: Advice?
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<blockquote data-quote="Maxecat1" data-source="post: 5393310" data-attributes="member: 94283"><p>Hiya, I think taking the 'magic' out of the Pathfinder/D&D system will inherently </p><p>unbalance all of the classes/monsters etc (not, I guess, that there'll be too many</p><p>monsters) - it's just that these products are BUILT around high magic worlds...</p><p></p><p>I'd suggest taking a decent look at the Mongoose rules for Conan if you are</p><p>hell bent on using this style of rules. They toned down magic in a BIG way,</p><p>but still made it emminently suitable for the setting - especially as even though</p><p>Conan has a lot of the super natural about it - it's still low magic.</p><p>I really liked the rules, & they'd be an easy enough fit to port over a few</p><p>Pathfinder improvements (like skills) without inherently breaking the system.</p><p></p><p>Don't get me wrong - I LOVE what Paizo has done with Pathfinder & will soon </p><p>be using their Kingmaker AP (The second book of which is about kingdom </p><p>building & the fifth(?) about warring armies), I just think Conan would be </p><p>more easily convertible - i.e. you'd be able to use most of it straight out</p><p>of the book, with a setting change... Even then - if you used the Cimmerian </p><p>theme, there's the Celtic feel for you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>If you do want to try that - it's recently out of production, but there should</p><p>still be a fair few 2nd edition copies available. </p><p></p><p>Anyway - good luck. Especially if you go with changing Pathfinder - that is</p><p>a HUGE task. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Maxecat1, post: 5393310, member: 94283"] Hiya, I think taking the 'magic' out of the Pathfinder/D&D system will inherently unbalance all of the classes/monsters etc (not, I guess, that there'll be too many monsters) - it's just that these products are BUILT around high magic worlds... I'd suggest taking a decent look at the Mongoose rules for Conan if you are hell bent on using this style of rules. They toned down magic in a BIG way, but still made it emminently suitable for the setting - especially as even though Conan has a lot of the super natural about it - it's still low magic. I really liked the rules, & they'd be an easy enough fit to port over a few Pathfinder improvements (like skills) without inherently breaking the system. Don't get me wrong - I LOVE what Paizo has done with Pathfinder & will soon be using their Kingmaker AP (The second book of which is about kingdom building & the fifth(?) about warring armies), I just think Conan would be more easily convertible - i.e. you'd be able to use most of it straight out of the book, with a setting change... Even then - if you used the Cimmerian theme, there's the Celtic feel for you. ;) If you do want to try that - it's recently out of production, but there should still be a fair few 2nd edition copies available. Anyway - good luck. Especially if you go with changing Pathfinder - that is a HUGE task. ;) [/QUOTE]
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