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I've given them all the rope in the world. Let's see what happens.
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<blockquote data-quote="malcolypse" data-source="post: 5707072" data-attributes="member: 92042"><p>Need some advice from the various ne'er-do-wells scouring the forums.</p><p></p><p>In the D6 Star Wars game that I'm running, I kinda got myself into a situation. </p><p></p><p>My players are a group of pirates that I've been trying to build up into a band of daring Pirate Kings! Unfortunately, they mostly just hit or shoot things, and haven't been preparing their characters for command roles (Since the first character discussion, I've been saying that I was going to get the characters a fleet to command, and that they should start taking the command skill), just to be better thugs.</p><p></p><p>I've gotten to the point in the game where they should be ready to build their fleets and rule the vacuum, but despite giving them all the money in the world (one world, at least) they are still totally unprepared for any kind of position of authority, and will most likely accidentally order their fleets into a star before they accomplish anything pirate-like.</p><p></p><p>One part of me feels like I should try to keep this from happening, but another part of me keeps saying that as long as they survive their first attempted assault it'll be a valuable lesson for them.</p><p></p><p>I've gotten several opponents set up for them, but mostly of a non-violent nature, so that blowing them up isn't the best (but still fairly likely) option for the players. </p><p></p><p>My problems are:</p><p>1. Should my PCs be punished, and to what degree, for the players avoiding working towards the goal agreed upon before the game started?</p><p></p><p>2. If I beat their vast armadas like a red-headed stepchild with a well coordinated and smaller fleet, what's to stop them just thinking that they needed a vaster armada and getting themselves into a vicious cycle of building fleets and then flushing them down the drain?</p><p></p><p>3. I have no interest in continuing a game where the party become supremely powerful and use their vast wealth to go out and steal tiny amounts of money from people who have no possible way of stopping them. If they insist on ignoring everything I say to them out of game about the way the game is headed, should I start wrapping things up and get ready to move on to my next campaign?</p><p></p><p>Please, great warriors and magicians of Enworld, advise me.</p></blockquote><p></p>
[QUOTE="malcolypse, post: 5707072, member: 92042"] Need some advice from the various ne'er-do-wells scouring the forums. In the D6 Star Wars game that I'm running, I kinda got myself into a situation. My players are a group of pirates that I've been trying to build up into a band of daring Pirate Kings! Unfortunately, they mostly just hit or shoot things, and haven't been preparing their characters for command roles (Since the first character discussion, I've been saying that I was going to get the characters a fleet to command, and that they should start taking the command skill), just to be better thugs. I've gotten to the point in the game where they should be ready to build their fleets and rule the vacuum, but despite giving them all the money in the world (one world, at least) they are still totally unprepared for any kind of position of authority, and will most likely accidentally order their fleets into a star before they accomplish anything pirate-like. One part of me feels like I should try to keep this from happening, but another part of me keeps saying that as long as they survive their first attempted assault it'll be a valuable lesson for them. I've gotten several opponents set up for them, but mostly of a non-violent nature, so that blowing them up isn't the best (but still fairly likely) option for the players. My problems are: 1. Should my PCs be punished, and to what degree, for the players avoiding working towards the goal agreed upon before the game started? 2. If I beat their vast armadas like a red-headed stepchild with a well coordinated and smaller fleet, what's to stop them just thinking that they needed a vaster armada and getting themselves into a vicious cycle of building fleets and then flushing them down the drain? 3. I have no interest in continuing a game where the party become supremely powerful and use their vast wealth to go out and steal tiny amounts of money from people who have no possible way of stopping them. If they insist on ignoring everything I say to them out of game about the way the game is headed, should I start wrapping things up and get ready to move on to my next campaign? Please, great warriors and magicians of Enworld, advise me. [/QUOTE]
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I've given them all the rope in the world. Let's see what happens.
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