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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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I've gone insane and might want to start publishing D&D stuff...
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<blockquote data-quote="MerakSpielman" data-source="post: 1232792" data-attributes="member: 7464"><p>Yeah, I know, me and every other D&D player out there. Like I said, I've gone insane. Please refer to the preceeding sentence frequently while reading this post.</p><p> </p><p>This is my idea. I solicit adventures from D&D fans. Maps, encounters, text, everything. I weed through submissions. I pick 50 (or 30, or 20, or 100) pages worth of adventures and put them in a magazine. E-magazine, probably, since I spent the last 4 years of my life making PDFs for work, plus equipment for professional magazine printing costs too much. Everybody who gets their adventure published gets a shiny $20 bill, with the hope to eventually be able to reward more.</p><p> </p><p>Content of magazine: Full adventures (what used to be called "modules") only. No reviews, editorials, or articles. Pure, ready-to-use adventures.</p><p> </p><p>Whaddo I do once I laboriously put together a magazine? Why, I sell it for a quarter a pop. 10 cents an issue if you subscribe for a full year (that's a whole $1.20!). I plan for it to be free eventually, with permission to freely distruibute as long as it's distributed in its entirety.</p><p> </p><p>How do I pay for it? The first dozen issues are a labor of love. Probably I can't even afford to promise the contributers the $20 bill mentioned above, just the noteriety of their name in print. After I establish a solid customer base of, say, a hundred people willing to spend their quarters every month for the magazine ($25/month! WooHoo!), I start to contact advertisers and offer them super-cheap ad space for a full year. Ads appear in the magazine in sidebars or pages in the back/front, but are not distracting or obtrusive.</p><p> </p><p>This is the time where the magazine either takes off or bombs (probably bombs). Either readership goes up and I can ask the advertisers for more money, or nobody's willing to pay a quarter for an issue and, well, the preceeding fails to happen.</p><p> </p><p><span style="font-size: 15px"><strong>Ultimate goal:</strong> 50 pages of content, X pages of ads, free to download/distribute. Accepted submissions pay $20-$100 based on length of work. All published works are quality submissions and adaptable to any campaign. OGL compliant.</span></p><p> </p><p>Why do I think I can do this? I am well aware of the time it takes to put together a quality PDF. As I said, I've done it for 4 years to earn my bread. I'm getting my English degree this winter and I work as a technical editor, so I'm at least certain the language and editing will be good. I know how to use graphics programs to create quality D&D maps. I love to do D&D things and spend practically all my free time on it anyway, so I might as well do something for the community that has a slim chance of making me money.</p><p> </p><p>So whaddya think? I'm crazy, right?</p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 1232792, member: 7464"] Yeah, I know, me and every other D&D player out there. Like I said, I've gone insane. Please refer to the preceeding sentence frequently while reading this post. This is my idea. I solicit adventures from D&D fans. Maps, encounters, text, everything. I weed through submissions. I pick 50 (or 30, or 20, or 100) pages worth of adventures and put them in a magazine. E-magazine, probably, since I spent the last 4 years of my life making PDFs for work, plus equipment for professional magazine printing costs too much. Everybody who gets their adventure published gets a shiny $20 bill, with the hope to eventually be able to reward more. Content of magazine: Full adventures (what used to be called "modules") only. No reviews, editorials, or articles. Pure, ready-to-use adventures. Whaddo I do once I laboriously put together a magazine? Why, I sell it for a quarter a pop. 10 cents an issue if you subscribe for a full year (that's a whole $1.20!). I plan for it to be free eventually, with permission to freely distruibute as long as it's distributed in its entirety. How do I pay for it? The first dozen issues are a labor of love. Probably I can't even afford to promise the contributers the $20 bill mentioned above, just the noteriety of their name in print. After I establish a solid customer base of, say, a hundred people willing to spend their quarters every month for the magazine ($25/month! WooHoo!), I start to contact advertisers and offer them super-cheap ad space for a full year. Ads appear in the magazine in sidebars or pages in the back/front, but are not distracting or obtrusive. This is the time where the magazine either takes off or bombs (probably bombs). Either readership goes up and I can ask the advertisers for more money, or nobody's willing to pay a quarter for an issue and, well, the preceeding fails to happen. [size=4][b]Ultimate goal:[/b] 50 pages of content, X pages of ads, free to download/distribute. Accepted submissions pay $20-$100 based on length of work. All published works are quality submissions and adaptable to any campaign. OGL compliant.[/size] Why do I think I can do this? I am well aware of the time it takes to put together a quality PDF. As I said, I've done it for 4 years to earn my bread. I'm getting my English degree this winter and I work as a technical editor, so I'm at least certain the language and editing will be good. I know how to use graphics programs to create quality D&D maps. I love to do D&D things and spend practically all my free time on it anyway, so I might as well do something for the community that has a slim chance of making me money. So whaddya think? I'm crazy, right? [/QUOTE]
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