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I've got the crypt, help me make it ... cryptic
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<blockquote data-quote="Geffor" data-source="post: 5574157" data-attributes="member: 95519"><p>I always like to make sure that the party has a good reason for being together. An introductory module is a good place to lay out the back story.</p><p></p><p>A couple of options I've used :</p><p></p><p>1) Each of the party comes across an old diary, great-gramps reminiscence or other message from the past that tells them that one of their ancestors went adventuring, saved the world etc. etc. and was finally defeated wherever the introduction is set. They're adventurers, surely they'll want to find out what happened <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> This was the start of a trail that ended up with the party fulfilling a prophecy that said that the world would be saved again by the same people (now reborn in their descendants). </p><p></p><p>2) Each of the party finds an ancient coin in the road and then has recurring dreams about a great hoard hidden wherever the introduction is set. Just by chance!!!, they all turned up at the same inn on the same day and all started asking what was known about the dungeon. This was the start of a trail based on 'higher powers' manipulating the party for their own amusement. Remember 'Trading Places' ?</p></blockquote><p></p>
[QUOTE="Geffor, post: 5574157, member: 95519"] I always like to make sure that the party has a good reason for being together. An introductory module is a good place to lay out the back story. A couple of options I've used : 1) Each of the party comes across an old diary, great-gramps reminiscence or other message from the past that tells them that one of their ancestors went adventuring, saved the world etc. etc. and was finally defeated wherever the introduction is set. They're adventurers, surely they'll want to find out what happened ;) This was the start of a trail that ended up with the party fulfilling a prophecy that said that the world would be saved again by the same people (now reborn in their descendants). 2) Each of the party finds an ancient coin in the road and then has recurring dreams about a great hoard hidden wherever the introduction is set. Just by chance!!!, they all turned up at the same inn on the same day and all started asking what was known about the dungeon. This was the start of a trail based on 'higher powers' manipulating the party for their own amusement. Remember 'Trading Places' ? [/QUOTE]
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I've got the crypt, help me make it ... cryptic
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