Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I've managed to avoid Essentials, until now...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 5419563" data-attributes="member: 2011"><p>This is a tough call.</p><p></p><p>On the one hand, the DM wants to go out of his way to make the gaming experience unique and fun for the player.</p><p></p><p>On the other hand, the DM does not have the material and will only be able to acquire a subset of the material without spending more money, and even the best of players are notorious for missing something in the rules and playing a rule incorrectly unless the DM and other players have access to the same rules where they can spot any mistakes or omissions.</p><p></p><p></p><p>One of the problems I have with Essentials is the amount of additional power creep within it (sometimes minor, sometimes not so minor). I'm not just talking about the Expertise feats (which are a minor power creep and I think all PCs should get Expertise for free, so I don't mind them), but the combination of class features and powers that go above and beyond.</p><p></p><p>In the case of an Enchanter Mage, there are At Will powers like Beguiling Strands. Int damage + 3 square push. It doesn't sound bad. Except it is enemy only, close blast 5, and for an Enchanter Mage, it pushes the foes 5 squares instead of 3. What this allows the Mage to do is to push a group of foes into a small concentrated area away from other PCs so that he can then use an Action Point to attack them with a more potent or controlling Encounter or Daily area power. Another PC can often then throw another area power on top of the foes if that PC's initiative is shortly after the Mages.</p><p></p><p>And if there is a pit (or other fall), the Wizard can have multiple foes either knocked into the pit, or prone in a bunch. The previous "enemy only" At Will power winner was Winged Horde and it did less damage and the foes couldn't do OAs (nice, but not as potent as a multitarget enemy only push that sets up PC area effect powers). Chilling Cloud was the same damage and a -2 penalty to hit.</p><p></p><p>Beguiling Strands effectively gives "enemy only" to the Mage's (and other PC's) other area spells on occasion. On the surface, Beguiling Strands doesn't sound bad at all, but in practice, the Mage is going to be a lot more potent than a normal 4E mage with control and damage because he and other PCs can target more foes per round.</p><p></p><p>It's not so much what the powers and class features directly do for Essential PCs (although that is sometimes the case like for Thiefs and Slayers), but the increased synergies of what they do that seriously increase the effectiveness of the group as a whole.</p><p></p><p></p><p>Just as a test, someone should run a 5 PC Essentials only group and a 5 PC 4E only group with the same basic classes through a gauntlet of the same encounters (10 or so) and see which group gets further before dying or running out of surges. My money is on the Essentials PCs to get at least 2 encounters further because they wipe out their foes so much faster than normal 4E PCs.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5419563, member: 2011"] This is a tough call. On the one hand, the DM wants to go out of his way to make the gaming experience unique and fun for the player. On the other hand, the DM does not have the material and will only be able to acquire a subset of the material without spending more money, and even the best of players are notorious for missing something in the rules and playing a rule incorrectly unless the DM and other players have access to the same rules where they can spot any mistakes or omissions. One of the problems I have with Essentials is the amount of additional power creep within it (sometimes minor, sometimes not so minor). I'm not just talking about the Expertise feats (which are a minor power creep and I think all PCs should get Expertise for free, so I don't mind them), but the combination of class features and powers that go above and beyond. In the case of an Enchanter Mage, there are At Will powers like Beguiling Strands. Int damage + 3 square push. It doesn't sound bad. Except it is enemy only, close blast 5, and for an Enchanter Mage, it pushes the foes 5 squares instead of 3. What this allows the Mage to do is to push a group of foes into a small concentrated area away from other PCs so that he can then use an Action Point to attack them with a more potent or controlling Encounter or Daily area power. Another PC can often then throw another area power on top of the foes if that PC's initiative is shortly after the Mages. And if there is a pit (or other fall), the Wizard can have multiple foes either knocked into the pit, or prone in a bunch. The previous "enemy only" At Will power winner was Winged Horde and it did less damage and the foes couldn't do OAs (nice, but not as potent as a multitarget enemy only push that sets up PC area effect powers). Chilling Cloud was the same damage and a -2 penalty to hit. Beguiling Strands effectively gives "enemy only" to the Mage's (and other PC's) other area spells on occasion. On the surface, Beguiling Strands doesn't sound bad at all, but in practice, the Mage is going to be a lot more potent than a normal 4E mage with control and damage because he and other PCs can target more foes per round. It's not so much what the powers and class features directly do for Essential PCs (although that is sometimes the case like for Thiefs and Slayers), but the increased synergies of what they do that seriously increase the effectiveness of the group as a whole. Just as a test, someone should run a 5 PC Essentials only group and a 5 PC 4E only group with the same basic classes through a gauntlet of the same encounters (10 or so) and see which group gets further before dying or running out of surges. My money is on the Essentials PCs to get at least 2 encounters further because they wipe out their foes so much faster than normal 4E PCs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I've managed to avoid Essentials, until now...
Top