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I've managed to avoid Essentials, until now...
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<blockquote data-quote="Aegeri" data-source="post: 5420159" data-attributes="member: 78116"><p>That really isn't my problem. By the rules, Wizards can take any of the mage at-wills. So claiming mages have better at-wills is just ridiculous and can be utterly ignored.</p><p></p><p>This is such a common error it really frustrates me, but Wizards have always been able to add 2 utility powers per level to your spellbook. The difference between the mage and wizard is the mage can add an encounter power.</p><p></p><p>Neither can the enchanter get ritual caster for free or orb/wand/tome/staff implement mastery. I really don't see what point you're trying to make here, but it isn't very coherent or good.</p><p></p><p>I have a pyromancer in one of my games and a wizard in the other: You don't notice the difference when they aren't using class features. <em>They are basically the same</em>.</p><p></p><p>Really. They are. They can take all the same powers and will play very similarly to one another. A Mage will feel about as different as a Wand vs. Orbizard Wizard (as an example). </p><p></p><p>They play identically. I'm not even being sarcastic, they're basically fundamentally very similar to one another. A tome wizard doesn't <strong>feel</strong> the same as a staff wizard as an enchanter mage as a wand wizard and such forth - but in play they have the exact same niche. That's where class features make them feel different, but in the end because all of them share the same power structure it's very similar.</p><p></p><p>If you can play a Wizard, you can play a mage just as easily and anyone who says otherwise is just completely wrong.</p><p></p><p>They get magic missile for free, which really is more of a minor boost than anything else and they have 3 mastery features. One of which is minor, another is a small increase to a skill and one that is a little bit more advanced. Overall though, their class features are not so significant that it changes them from feeling entirely different from a wizard. The only true difference is their spell book is *slightly* better - but still not massively so.</p><p></p><p>Honestly, after running a game now with a pyromancer and a wizard side by side for two months, there is no obvious difference in feel.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5420159, member: 78116"] That really isn't my problem. By the rules, Wizards can take any of the mage at-wills. So claiming mages have better at-wills is just ridiculous and can be utterly ignored. This is such a common error it really frustrates me, but Wizards have always been able to add 2 utility powers per level to your spellbook. The difference between the mage and wizard is the mage can add an encounter power. Neither can the enchanter get ritual caster for free or orb/wand/tome/staff implement mastery. I really don't see what point you're trying to make here, but it isn't very coherent or good. I have a pyromancer in one of my games and a wizard in the other: You don't notice the difference when they aren't using class features. [I]They are basically the same[/I]. Really. They are. They can take all the same powers and will play very similarly to one another. A Mage will feel about as different as a Wand vs. Orbizard Wizard (as an example). They play identically. I'm not even being sarcastic, they're basically fundamentally very similar to one another. A tome wizard doesn't [b]feel[/b] the same as a staff wizard as an enchanter mage as a wand wizard and such forth - but in play they have the exact same niche. That's where class features make them feel different, but in the end because all of them share the same power structure it's very similar. If you can play a Wizard, you can play a mage just as easily and anyone who says otherwise is just completely wrong. They get magic missile for free, which really is more of a minor boost than anything else and they have 3 mastery features. One of which is minor, another is a small increase to a skill and one that is a little bit more advanced. Overall though, their class features are not so significant that it changes them from feeling entirely different from a wizard. The only true difference is their spell book is *slightly* better - but still not massively so. Honestly, after running a game now with a pyromancer and a wizard side by side for two months, there is no obvious difference in feel. [/QUOTE]
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