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<blockquote data-quote="Mercurius" data-source="post: 5420336" data-attributes="member: 59082"><p>Maybe I take a drastically different DMing approach, but why do you need to know how enchanter mages work? Why can't that simply be up to the player and you trust that he is running his character by the book?</p><p></p><p>I will occasionally not allow a race or class but purely for "fluff" reasons. For example, dragonborn and tiefling - I told my players that they don't exist in the world and that unless they <em>really really </em>want to play one, they are not playable options (if they do really want to play one, I will work with it and say they came from a far-off land, another plane, etc).</p><p></p><p>But I won't disallow a character because of mechanics, as long as they are by-the-book. Now if a player managed to make a "broken" character that was noticeably over-powered, that would be another thing, but 4E is so balanced that I haven't had to worry about that so far. Once or twice something has stuck out like a sore thumb and then we researched it and found the player was doing something wrong.</p><p></p><p>So I wouldn't worry about, but that's based upon my approach to DMing. I mean it is similar to not looking at the dice rolls of players - if they really want to cheat, that is up to them, but it only potentially hinders their own experience and unless their rolls start seeming too good all of the time, I'm not going to intervene or question them.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5420336, member: 59082"] Maybe I take a drastically different DMing approach, but why do you need to know how enchanter mages work? Why can't that simply be up to the player and you trust that he is running his character by the book? I will occasionally not allow a race or class but purely for "fluff" reasons. For example, dragonborn and tiefling - I told my players that they don't exist in the world and that unless they [I]really really [/I]want to play one, they are not playable options (if they do really want to play one, I will work with it and say they came from a far-off land, another plane, etc). But I won't disallow a character because of mechanics, as long as they are by-the-book. Now if a player managed to make a "broken" character that was noticeably over-powered, that would be another thing, but 4E is so balanced that I haven't had to worry about that so far. Once or twice something has stuck out like a sore thumb and then we researched it and found the player was doing something wrong. So I wouldn't worry about, but that's based upon my approach to DMing. I mean it is similar to not looking at the dice rolls of players - if they really want to cheat, that is up to them, but it only potentially hinders their own experience and unless their rolls start seeming too good all of the time, I'm not going to intervene or question them. [/QUOTE]
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