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<blockquote data-quote="KarinsDad" data-source="post: 5420459" data-attributes="member: 2011"><p>Slayers are not Fighters. They are not even the same role. Are you going to argue that they are extremely similar? Where does Slayer stickiness come in? A Slayer is closer to a melee Ranger than a Fighter.</p><p></p><p>Knights are similar to Fighters. They are sticky. They defend. They are also similar to other defenders to some extent.</p><p></p><p>Thieves and Rogues? Not too much different except that Thieves gain Combat Advantage nearly every single round. They are actually better Rogues than Rogues.</p><p></p><p></p><p>Mages? Not extremely similar to Wizards. They use a subset of the same powers and feats, but they are also more versatile with the extra At Will Magic Missile for free (in play, MM is fairly devastating when used against a nearly dead foe or a fleeing foe because it always hits). The game is about action economy and the best way to improve action economy is to kill or incapacitate a foe. Automatically killing a foe (i.e. when the player pays attention to how many attacks / how many hit points bloodied the foe and how much more it has been hit) is better than rolling the dice and missing.</p><p></p><p>Magic Missile is also anti-swing. Combats can be swingy when the dice go cold, but Magic Missile (especially augmented by feats like Arcane Reserve and/or items like Gauntlets of Blood) can be used round in and round out to minimize a string of bad dice rolls. One cannot have bad to hit rolls with Magic Missile and one cannot have bad damage rolls with Magic Missile.</p><p></p><p>Getting MM for free is more potent than some people are willing to admit. It effectively gives the Mage an extra At Will power. There's a reason why Human is one of the better races (check any WotC optimization board, human for nearly all classes is blue, even with the limitation of boosting only a single ability score) and although free MM is not quite that strong, it is still extremely useful and nice. There are multiple times to use it in nearly every encounter.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5420459, member: 2011"] Slayers are not Fighters. They are not even the same role. Are you going to argue that they are extremely similar? Where does Slayer stickiness come in? A Slayer is closer to a melee Ranger than a Fighter. Knights are similar to Fighters. They are sticky. They defend. They are also similar to other defenders to some extent. Thieves and Rogues? Not too much different except that Thieves gain Combat Advantage nearly every single round. They are actually better Rogues than Rogues. Mages? Not extremely similar to Wizards. They use a subset of the same powers and feats, but they are also more versatile with the extra At Will Magic Missile for free (in play, MM is fairly devastating when used against a nearly dead foe or a fleeing foe because it always hits). The game is about action economy and the best way to improve action economy is to kill or incapacitate a foe. Automatically killing a foe (i.e. when the player pays attention to how many attacks / how many hit points bloodied the foe and how much more it has been hit) is better than rolling the dice and missing. Magic Missile is also anti-swing. Combats can be swingy when the dice go cold, but Magic Missile (especially augmented by feats like Arcane Reserve and/or items like Gauntlets of Blood) can be used round in and round out to minimize a string of bad dice rolls. One cannot have bad to hit rolls with Magic Missile and one cannot have bad damage rolls with Magic Missile. Getting MM for free is more potent than some people are willing to admit. It effectively gives the Mage an extra At Will power. There's a reason why Human is one of the better races (check any WotC optimization board, human for nearly all classes is blue, even with the limitation of boosting only a single ability score) and although free MM is not quite that strong, it is still extremely useful and nice. There are multiple times to use it in nearly every encounter. [/QUOTE]
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