Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I've managed to avoid Essentials, until now...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mengu" data-source="post: 5421089" data-attributes="member: 65726"><p>Not to fuel the fire, but here is my take on it.</p><p></p><p>I have played 4e since it came out, and before essentials I knew exactly how a fighter worked. I know how they mark, I know how their combat challenge works, etc. It didn't matter if it was a guardian or greatweapon or tempest fighter. They slayer comes out. If I'm thinking okay, slayer is just another fighter build that marks stuff, limits their mobility, and punishes them for disobeying his mark, then I'll be making a mistake. Slayer does not work like a fighter. A slayer can pull out a bow and put giant holes in the enemy at 20/40 squares. Monsters can shift around the slayer without worry to flank and shank him. Slayer is more akin to ranger than fighter in my book.</p><p></p><p>It is not unreasonable to consider essentials classes to be new classes. You make fewer mistakes with that line of thought. Their commonalities are in the powers and feats they share. But everyone has powers. </p><p></p><p>Compare a first level fighter with Precision Ambush Style, Footwork Lure, Crushing Surge, Covering Attack, and Come Back Strike, vs a first level avenger with Power of Skill, Overwhelming Strike, Radiant Vengeance, Pass at Arms, and Renewing Strike. The powers, and even the class specific feats can be very similar across classes. What's more class defining are the common class features such as Combat Challenge, or Oath of Enmity. Once you start blurring the lines there too, it becomes at best difficult to determine what defines the characteristics of a class.</p><p></p><p>The character builder approach tells us, Fighter, Knight, and Slayer are just 3 builds (for lack of a better descriptor) that have sufficiently different rules that govern them, to warrant separate entries. And without playing on words, that is a separation to be aware and conscious of.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5421089, member: 65726"] Not to fuel the fire, but here is my take on it. I have played 4e since it came out, and before essentials I knew exactly how a fighter worked. I know how they mark, I know how their combat challenge works, etc. It didn't matter if it was a guardian or greatweapon or tempest fighter. They slayer comes out. If I'm thinking okay, slayer is just another fighter build that marks stuff, limits their mobility, and punishes them for disobeying his mark, then I'll be making a mistake. Slayer does not work like a fighter. A slayer can pull out a bow and put giant holes in the enemy at 20/40 squares. Monsters can shift around the slayer without worry to flank and shank him. Slayer is more akin to ranger than fighter in my book. It is not unreasonable to consider essentials classes to be new classes. You make fewer mistakes with that line of thought. Their commonalities are in the powers and feats they share. But everyone has powers. Compare a first level fighter with Precision Ambush Style, Footwork Lure, Crushing Surge, Covering Attack, and Come Back Strike, vs a first level avenger with Power of Skill, Overwhelming Strike, Radiant Vengeance, Pass at Arms, and Renewing Strike. The powers, and even the class specific feats can be very similar across classes. What's more class defining are the common class features such as Combat Challenge, or Oath of Enmity. Once you start blurring the lines there too, it becomes at best difficult to determine what defines the characteristics of a class. The character builder approach tells us, Fighter, Knight, and Slayer are just 3 builds (for lack of a better descriptor) that have sufficiently different rules that govern them, to warrant separate entries. And without playing on words, that is a separation to be aware and conscious of. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I've managed to avoid Essentials, until now...
Top