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I've managed to avoid Essentials, until now...
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<blockquote data-quote="KarinsDad" data-source="post: 5421995" data-attributes="member: 2011"><p>Agreed. Interestingly enough, when 4E first came out, it was a bit slow. As players got more familiar with it, it sped up quite a bit. But as more and more splat books came out, it started slowing up again. Some of that is due to the plethora of additional powers that allow for conditions or other specific effects (zones, conjurations, etc.). Some of that is due to players playing new classes with different unique concepts (Shamans with Spirit Companions, Psions with psionic points, Wardens who can slide marked foes at range, Swordmages who can teleport right and left). The number of possibilities and hence a need for the group to be more familiar with more rules and more in game tactics has climbed quite a bit.</p><p></p><p>It used to be a simple matter. If the Rogue had flank, then he had Combat Advantage. Now, he might have Combat Advantage from one of five different ways in the party.</p><p></p><p>One thing that can help this is player PC familiarity. When a player is familiar with his or her PC, then it goes much smoother. When a player switches PCs every 6 weeks (we used to have a player like this who got bored with his PCs and often wanted to try out new builds/concepts) or when a PC advances too quickly or when a player misses out on a lot of game sessions, that familiarity decreases quite a bit and often slows up the game.</p><p></p><p>There is also team abilities and tactics familiarity. When the players are familiar with what the other PCs can and will do, it often makes decision making quicker and easier for their PCs as well.</p><p></p><p></p><p></p><p>Yup. It's amazing how much my old brain deteriorates.</p><p></p><p>I suspect that some of the simplifications will start disappearing as more Essential splat books come out, just like it did for 4E. When the Thief has 9 options for a given utility power level instead of 3 options, there will be more chances for him to pick something that slows up the game, one way or another. Ditto for feats, items, etc.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5421995, member: 2011"] Agreed. Interestingly enough, when 4E first came out, it was a bit slow. As players got more familiar with it, it sped up quite a bit. But as more and more splat books came out, it started slowing up again. Some of that is due to the plethora of additional powers that allow for conditions or other specific effects (zones, conjurations, etc.). Some of that is due to players playing new classes with different unique concepts (Shamans with Spirit Companions, Psions with psionic points, Wardens who can slide marked foes at range, Swordmages who can teleport right and left). The number of possibilities and hence a need for the group to be more familiar with more rules and more in game tactics has climbed quite a bit. It used to be a simple matter. If the Rogue had flank, then he had Combat Advantage. Now, he might have Combat Advantage from one of five different ways in the party. One thing that can help this is player PC familiarity. When a player is familiar with his or her PC, then it goes much smoother. When a player switches PCs every 6 weeks (we used to have a player like this who got bored with his PCs and often wanted to try out new builds/concepts) or when a PC advances too quickly or when a player misses out on a lot of game sessions, that familiarity decreases quite a bit and often slows up the game. There is also team abilities and tactics familiarity. When the players are familiar with what the other PCs can and will do, it often makes decision making quicker and easier for their PCs as well. Yup. It's amazing how much my old brain deteriorates. I suspect that some of the simplifications will start disappearing as more Essential splat books come out, just like it did for 4E. When the Thief has 9 options for a given utility power level instead of 3 options, there will be more chances for him to pick something that slows up the game, one way or another. Ditto for feats, items, etc. [/QUOTE]
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