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I've managed to avoid Essentials, until now...
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<blockquote data-quote="Aegeri" data-source="post: 5425219" data-attributes="member: 78116"><p>I regard this as a waste of turns personally, because during this you're inflicting absolutely <em>zero</em> control. Sure you're doing a piddly amount of damage that will eventually kill it, but you're also not doing anything to hinder that enemy doing whatever it wants to do. If that is kill the rogue in those 4 rounds, nobody is going to think you're doing a good job as a controller. On the other hand, the Wizard smashing 3 creatures with Beguiling strands, bunching them up and then dropping a scorching burst or other AoE power on them has done something far more useful with those 4 turns.</p><p></p><p>You really are not convincing me that MM for free is good if a Mage is going to fall into this kind of trap. Additionally as has already been pointed out to you, monsters HP soon eclipse MMs effectiveness as they level up (as MM doesn't scale as well as other powers, due to not getting the vast majority of damage increases applied to it). So MM becomes a power that doesn't control or deal even remotely decent damage. While many Wizard at-wills will be solidly accurate (attacking NADs), deal more damage AND they will actually exert viable controlling effects (something you fail to consider). A brute that is immobilized out of reach of the party is basically dead for that turn - meaning it's not going to do a thing to the party. Pecking away at its HP with MM is a waste of time and won't actually stop it doing a thing to the party.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5425219, member: 78116"] I regard this as a waste of turns personally, because during this you're inflicting absolutely [I]zero[/I] control. Sure you're doing a piddly amount of damage that will eventually kill it, but you're also not doing anything to hinder that enemy doing whatever it wants to do. If that is kill the rogue in those 4 rounds, nobody is going to think you're doing a good job as a controller. On the other hand, the Wizard smashing 3 creatures with Beguiling strands, bunching them up and then dropping a scorching burst or other AoE power on them has done something far more useful with those 4 turns. You really are not convincing me that MM for free is good if a Mage is going to fall into this kind of trap. Additionally as has already been pointed out to you, monsters HP soon eclipse MMs effectiveness as they level up (as MM doesn't scale as well as other powers, due to not getting the vast majority of damage increases applied to it). So MM becomes a power that doesn't control or deal even remotely decent damage. While many Wizard at-wills will be solidly accurate (attacking NADs), deal more damage AND they will actually exert viable controlling effects (something you fail to consider). A brute that is immobilized out of reach of the party is basically dead for that turn - meaning it's not going to do a thing to the party. Pecking away at its HP with MM is a waste of time and won't actually stop it doing a thing to the party. [/QUOTE]
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