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I've never liked Heighten Spell . . .
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<blockquote data-quote="Spatzimaus" data-source="post: 611429" data-attributes="member: 3051"><p>As Destil pointed out, higher spells beat metamagicked lower-level spells. This happens to just about all metamagic Feats, and that's a good thing; there shouldn't be a substitute for getting high-level spells.</p><p></p><p>As to Heighten, look at which spells it's useful on when comparing to Empower.</p><p>Heighten works on all offensive spells requiring a save.</p><p>Empower works on all spells with a variable component.</p><p></p><p>Sure, there's overlap. Fireball does both. But look at the spells that only have one of the two.</p><p>Polymorph Other and most of the save-or-die spells will only be affected by Heighten.</p><p>On the other hand, saveless spells like Melf's Acid Arrow and defensive buffs like Endurance can be Empowered, but there aren't many variable non-damage spells at the higher levels.</p><p></p><p>To top it off, Heighten allows you to get past Globes of Invulnerability and the like. Which is more useful in the long run depends on the character, but I can easily see Heighten for some people. (I had a Sorcerer with no damage spells; Empower would have been practically worthless)</p><p></p><p>It's fine as is.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 611429, member: 3051"] As Destil pointed out, higher spells beat metamagicked lower-level spells. This happens to just about all metamagic Feats, and that's a good thing; there shouldn't be a substitute for getting high-level spells. As to Heighten, look at which spells it's useful on when comparing to Empower. Heighten works on all offensive spells requiring a save. Empower works on all spells with a variable component. Sure, there's overlap. Fireball does both. But look at the spells that only have one of the two. Polymorph Other and most of the save-or-die spells will only be affected by Heighten. On the other hand, saveless spells like Melf's Acid Arrow and defensive buffs like Endurance can be Empowered, but there aren't many variable non-damage spells at the higher levels. To top it off, Heighten allows you to get past Globes of Invulnerability and the like. Which is more useful in the long run depends on the character, but I can easily see Heighten for some people. (I had a Sorcerer with no damage spells; Empower would have been practically worthless) It's fine as is. [/QUOTE]
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I've never liked Heighten Spell . . .
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