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I've never played a Wizard, so I have questions
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<blockquote data-quote="Victim" data-source="post: 1890238" data-attributes="member: 78"><p>If you put your second 16 into Con, your HP won't be too bad. Mage Armor and False Life are your friends. Items that boost your Con and saves should be right after INT items (you're a bit too low to worry about kicking meta rods so far). Also, try to make sure that monsters don't get a chance to attack you. If you have a large number of melee characters, that shouldn't be too bad. Use them as meatshields. Mobility magic to keep you away from melee can also be good, but Conjuration spells generally aren't the best on range. Invisibility is nice if you use indirect attacks like summoned monsters.</p><p></p><p>Conjuration isn't bad. Complete Arcane adds alot of nice damage effects to it. I generally prefer specialized wizards. Some schools will be out of character for some ideas - unsubtle people don't learn illusion and enchantment. At higher levels, some schools hit dead end spells that block all their offense. Illusions suck versus True Seeing, and Mind Blank lasts all day and pretty much locks out enchantments. Conjurers have enough damage spells to remove Evocation without too much of a loss. Don't lose Abjuration. Transmutation is also usuallly a poor choice to lose.</p><p></p><p>Since many good spells are ranged touch attacks (especially if you go conjuration), human is probably the better choice, since you can pick up Point Blank Shot and spell related feats.</p></blockquote><p></p>
[QUOTE="Victim, post: 1890238, member: 78"] If you put your second 16 into Con, your HP won't be too bad. Mage Armor and False Life are your friends. Items that boost your Con and saves should be right after INT items (you're a bit too low to worry about kicking meta rods so far). Also, try to make sure that monsters don't get a chance to attack you. If you have a large number of melee characters, that shouldn't be too bad. Use them as meatshields. Mobility magic to keep you away from melee can also be good, but Conjuration spells generally aren't the best on range. Invisibility is nice if you use indirect attacks like summoned monsters. Conjuration isn't bad. Complete Arcane adds alot of nice damage effects to it. I generally prefer specialized wizards. Some schools will be out of character for some ideas - unsubtle people don't learn illusion and enchantment. At higher levels, some schools hit dead end spells that block all their offense. Illusions suck versus True Seeing, and Mind Blank lasts all day and pretty much locks out enchantments. Conjurers have enough damage spells to remove Evocation without too much of a loss. Don't lose Abjuration. Transmutation is also usuallly a poor choice to lose. Since many good spells are ranged touch attacks (especially if you go conjuration), human is probably the better choice, since you can pick up Point Blank Shot and spell related feats. [/QUOTE]
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