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I've never played a Wizard, so I have questions
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<blockquote data-quote="Shallown" data-source="post: 1894265" data-attributes="member: 1368"><p>If your GM allows for magic items outside those listed in the DMG. I would invest in a staff immediately. Use the rules to create a staff with 2-3 1st level spells and you will always be useful in combat. Things like magic missile, shield, any lesser orb, mage armor all rock. You can put 3 1st spells in a staff for like 1650 gp or so. now you have 50 attack spells functioning at your level. also you have a weapon in hand if you need it. </p><p></p><p>Also lots of the good attack spells from the complete arcane are ranged touch so getting point blank shot and precise shot is not too bad an idea. I just started a 7th level generalist wizard who is biting his nails till 9th to pick up precise shot. </p><p></p><p>As far as meta magics honestly it is better to pick up rods that will get the job done. </p><p></p><p>False life is a great spell but consider getting a wand of it. It last a while and everyone in the party can benefit from the buffing. Haste, Stone skin are too great buffing spells for your group. I would not worry so much about defense and trust to your meat wall to help you. So skip the magic items that boost ac. Go for having a mage armor up most the day and casting shield if you have to. I pack cat's grace to help with my spells as well since even ranged touch attacks are tough for a mage to land at times. It also helps my AC. </p><p></p><p>And last but not least. HAve scrolls of everything. Make a scroll of about every spell in your book. You wouldn't have it in your book if it wasn't useful and having the scroll means you always have it ready. HAving 2-3 scrolls of haste at 5th level (minimum) means you can still light one off on the smaller combats saving your prepared one for the big combats. Keep track of the damage you do indirectly by using haste(that extra attack is your damge not the barbarian's he does it cause you say he can), keeping someone alive with stoneskin (each round after they would have dropped from taking too much damage is once again your damage) and you'll realize how useful those spells are. </p><p></p><p>Also budget some money to expand your spell book. My 7th spent like 3500 gp on extra spells alone. and It is worth it. Flexibility is a trade mark of a good wizard.</p></blockquote><p></p>
[QUOTE="Shallown, post: 1894265, member: 1368"] If your GM allows for magic items outside those listed in the DMG. I would invest in a staff immediately. Use the rules to create a staff with 2-3 1st level spells and you will always be useful in combat. Things like magic missile, shield, any lesser orb, mage armor all rock. You can put 3 1st spells in a staff for like 1650 gp or so. now you have 50 attack spells functioning at your level. also you have a weapon in hand if you need it. Also lots of the good attack spells from the complete arcane are ranged touch so getting point blank shot and precise shot is not too bad an idea. I just started a 7th level generalist wizard who is biting his nails till 9th to pick up precise shot. As far as meta magics honestly it is better to pick up rods that will get the job done. False life is a great spell but consider getting a wand of it. It last a while and everyone in the party can benefit from the buffing. Haste, Stone skin are too great buffing spells for your group. I would not worry so much about defense and trust to your meat wall to help you. So skip the magic items that boost ac. Go for having a mage armor up most the day and casting shield if you have to. I pack cat's grace to help with my spells as well since even ranged touch attacks are tough for a mage to land at times. It also helps my AC. And last but not least. HAve scrolls of everything. Make a scroll of about every spell in your book. You wouldn't have it in your book if it wasn't useful and having the scroll means you always have it ready. HAving 2-3 scrolls of haste at 5th level (minimum) means you can still light one off on the smaller combats saving your prepared one for the big combats. Keep track of the damage you do indirectly by using haste(that extra attack is your damge not the barbarian's he does it cause you say he can), keeping someone alive with stoneskin (each round after they would have dropped from taking too much damage is once again your damage) and you'll realize how useful those spells are. Also budget some money to expand your spell book. My 7th spent like 3500 gp on extra spells alone. and It is worth it. Flexibility is a trade mark of a good wizard. [/QUOTE]
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