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I've never played AD&D1
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 3282745" data-attributes="member: 32740"><p>I got it into my silly head that I wanted to try that once. ONCE. I plowed ahead with the attempt for a few weeks but when I was unable to get the surprise and initiative rules to make sense I gave it up and slowly (at first, but with increasing acceleration) went back to many of our usual house rules.</p><p></p><p>Mind you that even resorting to a more faithful adherence to the AD&D1 RAW was superior to the bizzare bastard child of an initiative system that had been in use in the group for a number of years even before I joined.</p><p></p><p>I can't believe anyone would be unaware, however, that AD&D combat required declaration of actions prior to intiative. It was one of those rules that you loved to hate. Particularly when you declared action X versus enemy Y, but Y got killed by character Z prior to your initiative, and your PC wound up doing nothing. We generally resolved it by shameless meta-gaming so that nobody got left holding the bag, or by accepting a house rule of a Dex roll (or somesuch) needed to change your declared action.</p><p></p><p>Ahh... the memories, the agonies - the glorious, lovable, pathetic kludge that was AD&D. How I adore it and still want to drive wooden stakes into it and fill its mouth with garlic and holy wafers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 3282745, member: 32740"] I got it into my silly head that I wanted to try that once. ONCE. I plowed ahead with the attempt for a few weeks but when I was unable to get the surprise and initiative rules to make sense I gave it up and slowly (at first, but with increasing acceleration) went back to many of our usual house rules. Mind you that even resorting to a more faithful adherence to the AD&D1 RAW was superior to the bizzare bastard child of an initiative system that had been in use in the group for a number of years even before I joined. I can't believe anyone would be unaware, however, that AD&D combat required declaration of actions prior to intiative. It was one of those rules that you loved to hate. Particularly when you declared action X versus enemy Y, but Y got killed by character Z prior to your initiative, and your PC wound up doing nothing. We generally resolved it by shameless meta-gaming so that nobody got left holding the bag, or by accepting a house rule of a Dex roll (or somesuch) needed to change your declared action. Ahh... the memories, the agonies - the glorious, lovable, pathetic kludge that was AD&D. How I adore it and still want to drive wooden stakes into it and fill its mouth with garlic and holy wafers. :) [/QUOTE]
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I've never played AD&D1
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