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I've reversed my stance on dragonborn and tieflings
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<blockquote data-quote="Hussar" data-source="post: 3967617" data-attributes="member: 22779"><p>I think you're wrong.</p><p></p><p>I think that adventure building is alive and well. But, world building is a fringe exercise done by a small group of vocal players.</p><p></p><p>I think that the majority of players just want to play. They don't want to piss about crafting these massive campaign worlds. Why should they? The average campaign lasts a year. The average group less than two. What's the point in spending months, or years, developing this campaign setting that's never going to be used?</p><p></p><p>And the reason I feel this is because of the direction that D&D is going. The huge popularity of the Adventure Paths for example. Dungeon hailed Shackled City as the most popular thing it had ever done. So popular that they did two more right afterwards. </p><p></p><p>Look at the new products for 4e. Modules galore. Pregen adventures complete with setting in the core books. </p><p></p><p>The world builders can still do their thing. It might be a bit more work for them, but, I really don't care. Now, it means that the casual gamers can get into the game and play. Right out of the chute. Now waiting, no massive amount of pregame prep required.</p><p></p><p>I think it's about time.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3967617, member: 22779"] I think you're wrong. I think that adventure building is alive and well. But, world building is a fringe exercise done by a small group of vocal players. I think that the majority of players just want to play. They don't want to piss about crafting these massive campaign worlds. Why should they? The average campaign lasts a year. The average group less than two. What's the point in spending months, or years, developing this campaign setting that's never going to be used? And the reason I feel this is because of the direction that D&D is going. The huge popularity of the Adventure Paths for example. Dungeon hailed Shackled City as the most popular thing it had ever done. So popular that they did two more right afterwards. Look at the new products for 4e. Modules galore. Pregen adventures complete with setting in the core books. The world builders can still do their thing. It might be a bit more work for them, but, I really don't care. Now, it means that the casual gamers can get into the game and play. Right out of the chute. Now waiting, no massive amount of pregame prep required. I think it's about time. [/QUOTE]
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I've reversed my stance on dragonborn and tieflings
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