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I've spent the past few months breaking down the Ranger and trying to find some common ground across different fan expectations. Here's what I've got.
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<blockquote data-quote="Acr0ssTh3P0nd" data-source="post: 6858856" data-attributes="member: 6762652"><p>Good point - I just changed it so that you can move without having to reapply the camouflage.</p><p></p><p></p><p></p><p>I'll clarify that in the next draft - if you hit a creature with a melee attack and you started your turn at least 15 feet away from that creature, you can roll one or more of your survivalist dice and add them to the damage of the attack.</p><p></p><p></p><p></p><p>Well, the beast isn't <em>just</em> a damage machine. Yes, 8 extra damage is less helpful as you hit level 7, but at that point, Beast Master maneuvers allow you to set up additional attacks. Unlike the Hunter, you're guaranteed that extra 8 damage <em>and</em> you have a bodyguard to pin down enemies while you go at them from range, and unlike the Spellstrider, you don't expend any resources to get that extra damage.</p><p></p><p>Also, I just ran the math, and the way I've got it written, the Beast Master has a higher potential damage output than the hunter all the way up to level 10. I've haven't tested it past there, but the Beast master <em>does </em>continue to have the advantage in single-target damage.</p></blockquote><p></p>
[QUOTE="Acr0ssTh3P0nd, post: 6858856, member: 6762652"] Good point - I just changed it so that you can move without having to reapply the camouflage. I'll clarify that in the next draft - if you hit a creature with a melee attack and you started your turn at least 15 feet away from that creature, you can roll one or more of your survivalist dice and add them to the damage of the attack. Well, the beast isn't [I]just[/I] a damage machine. Yes, 8 extra damage is less helpful as you hit level 7, but at that point, Beast Master maneuvers allow you to set up additional attacks. Unlike the Hunter, you're guaranteed that extra 8 damage [I]and[/I] you have a bodyguard to pin down enemies while you go at them from range, and unlike the Spellstrider, you don't expend any resources to get that extra damage. Also, I just ran the math, and the way I've got it written, the Beast Master has a higher potential damage output than the hunter all the way up to level 10. I've haven't tested it past there, but the Beast master [I]does [/I]continue to have the advantage in single-target damage. [/QUOTE]
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Community
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I've spent the past few months breaking down the Ranger and trying to find some common ground across different fan expectations. Here's what I've got.
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