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I've Whetted My Dice With Blood
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<blockquote data-quote="Umbran" data-source="post: 1254580" data-attributes="member: 177"><p>Hm. I'll go against the grain aqnd note a small technical failing in how you handled the situation - there should not have been a surprise round. Surprise is for when one combatant is <em>unaware</em> of the enemy. In this case Dante was already face to face with Immo, and knows Immo is angry. Chain Lightning has V,S, and F components, so Dante sees Immo reach for his spell component pouch before casting. I don't htink Dante should have been surprised, and that might have changed the way the combat went.</p><p></p><p>That, however, is a moot point, and not connected with the central issues you seem to be facing. Youre real problem seems to be a bored/frustrated player. There are a few keys to dealing with such, many of which have already been mentioned.</p><p></p><p>1)A bit of time. Frequently, when someone is angry or frustrated, dealing with the situation right away is difficult. That's the stage where you're likely to make decisions without thinking, (like taking a CN character so you can run around and do whatever the heck you want as if that has no consequences, as if doing whatever he wanted didn't already get him in trouble). YOu may have to wait until he cools down a bit, and wil listen to reason.</p><p></p><p>2)Some negotiation - communication is always key. First, you'll have to make him aware that you're not going to let in a character who is deliberately designed to be disruptive. Then, ask him what he wants out of the game. As others have already noted, he probably wants more action/adventure than talking. Then, see if you can give him what he wants without ruining it for everyone else. Make a good faith effort to satisfy him along with everyone else.</p><p></p><p>3)Walk into the whole thing recognizing that you can't be all things to all people. While it is always good to try to flex a bit to keep a game and party together, not all games are for all people.</p></blockquote><p></p>
[QUOTE="Umbran, post: 1254580, member: 177"] Hm. I'll go against the grain aqnd note a small technical failing in how you handled the situation - there should not have been a surprise round. Surprise is for when one combatant is [i]unaware[/i] of the enemy. In this case Dante was already face to face with Immo, and knows Immo is angry. Chain Lightning has V,S, and F components, so Dante sees Immo reach for his spell component pouch before casting. I don't htink Dante should have been surprised, and that might have changed the way the combat went. That, however, is a moot point, and not connected with the central issues you seem to be facing. Youre real problem seems to be a bored/frustrated player. There are a few keys to dealing with such, many of which have already been mentioned. 1)A bit of time. Frequently, when someone is angry or frustrated, dealing with the situation right away is difficult. That's the stage where you're likely to make decisions without thinking, (like taking a CN character so you can run around and do whatever the heck you want as if that has no consequences, as if doing whatever he wanted didn't already get him in trouble). YOu may have to wait until he cools down a bit, and wil listen to reason. 2)Some negotiation - communication is always key. First, you'll have to make him aware that you're not going to let in a character who is deliberately designed to be disruptive. Then, ask him what he wants out of the game. As others have already noted, he probably wants more action/adventure than talking. Then, see if you can give him what he wants without ruining it for everyone else. Make a good faith effort to satisfy him along with everyone else. 3)Walk into the whole thing recognizing that you can't be all things to all people. While it is always good to try to flex a bit to keep a game and party together, not all games are for all people. [/QUOTE]
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