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I've Whetted My Dice With Blood
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<blockquote data-quote="ThoughtBubble" data-source="post: 1256930" data-attributes="member: 9723"><p>I have a couple of questions for you. How did Immo know the scroll was missing? Did Dante get a bluff check to assure the wizard that he didn't have it (say, when he turned out his pockets). That seemed kind of strange to me, like the wizard abruptly noticed the theft of a random scroll, and was 100% convinced Dante took it. Yet this happened without a single roll taking place, and without giving Dante a chance. If I was Dante's player, and everything above didn't get rolled, I could easily imagine that the DM was screwing me over.</p><p></p><p>And truth be told, every DM does that from time to time. There have been times when I forgot diplomacy rolls, or UMD rolls and simply went with what made sense to me at the time. Usually, it worked out ok. There was one circumstance where the fighter snuck in the back of a brothel fully armed and armored, after being involved in threatining the owner. He 'sneaks' from room to room until he runs into one of the girls, then in a loud and somewhat panicky manner asks them about an NPC's location. NPC replies something along the lines of "Please don't hurt me." The PC walks forward and repeats the question. NPC screams, hell breaks loose.</p><p></p><p>Somewhere in there, I should have made a diplomacy roll. Sure, it likely wouldn't have changed anything with our fighter's mass 0 ranks in it, but there was still a chance that way.</p><p></p><p>As far as the "I don't care about my stats, but I'm playing CN" portion, that's where the red flags go up. Give him a couple of days, then talk with him. Though I've found that I don't particularly like CN characters at all. I'd reply with "Sorry, I'm not really feeling up to DMing a CN character at the moment. Though, from your comments, it sounds like there's some things I could do to improve pacing. Would you care to share?"</p><p></p><p>As far as being the odd man out, as a DM and occasional player, I have been the odd man out in each of the two games I've gotten to be in. And at this point, I am still fully convinced that it was those games that had problems, not me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Ok, so in actuality, I was taking myself too seriously in each game and getting upset, I couldn't find out from the DM's what the focus of the game was on and spent time looking at/for the wrong things, I put a lot more effort into the act of playing than my fellow players did, and at least two members of the party in either game suffered from inertial barriers (could not get around to doing anything). Make sure that everyone's on the same page.</p><p></p><p>I remember one situation, that looking back on it, makes me laugh. </p><p>Me: "I feel like none of my skills are of any use at all."</p><p>DM: "What do you mean? You found a car, didn't you?"</p><p>Me: "Yeah, but we havn't had to make a single driving related roll yet, I havn't gotten a chance to fix anything, I don't have supplies to bandage people, and despite 70 points in outdoorsman I can't tell how far we've walked, in what direction, or where base camp is."</p><p>DM: "You know, I didn't think outdoorsman would cover that. That's a good point."</p><p></p><p>And to think, if I'd said something earlier, we might have been able to find camp. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Anyway, I'd encourage having some dialogs with the players in your game. Find out if they like the pacing, and if they have any problems. Really find out. It's kind of a pain, but sometimes you need to push past the "Sure, everything's great" area to get any helpful answers. Listen to Dante's player, he may have a few valid observations, but don't ruin something that's working just for him. </p><p></p><p>Yeah... It's late and I'm rambling. So, to sum up: Communicate, keep doing the best you can, and if he doesn't like it, or doesn't want to cooperate, then perhaps it's best that he find something more fun to do with his time.</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 1256930, member: 9723"] I have a couple of questions for you. How did Immo know the scroll was missing? Did Dante get a bluff check to assure the wizard that he didn't have it (say, when he turned out his pockets). That seemed kind of strange to me, like the wizard abruptly noticed the theft of a random scroll, and was 100% convinced Dante took it. Yet this happened without a single roll taking place, and without giving Dante a chance. If I was Dante's player, and everything above didn't get rolled, I could easily imagine that the DM was screwing me over. And truth be told, every DM does that from time to time. There have been times when I forgot diplomacy rolls, or UMD rolls and simply went with what made sense to me at the time. Usually, it worked out ok. There was one circumstance where the fighter snuck in the back of a brothel fully armed and armored, after being involved in threatining the owner. He 'sneaks' from room to room until he runs into one of the girls, then in a loud and somewhat panicky manner asks them about an NPC's location. NPC replies something along the lines of "Please don't hurt me." The PC walks forward and repeats the question. NPC screams, hell breaks loose. Somewhere in there, I should have made a diplomacy roll. Sure, it likely wouldn't have changed anything with our fighter's mass 0 ranks in it, but there was still a chance that way. As far as the "I don't care about my stats, but I'm playing CN" portion, that's where the red flags go up. Give him a couple of days, then talk with him. Though I've found that I don't particularly like CN characters at all. I'd reply with "Sorry, I'm not really feeling up to DMing a CN character at the moment. Though, from your comments, it sounds like there's some things I could do to improve pacing. Would you care to share?" As far as being the odd man out, as a DM and occasional player, I have been the odd man out in each of the two games I've gotten to be in. And at this point, I am still fully convinced that it was those games that had problems, not me. ;) Ok, so in actuality, I was taking myself too seriously in each game and getting upset, I couldn't find out from the DM's what the focus of the game was on and spent time looking at/for the wrong things, I put a lot more effort into the act of playing than my fellow players did, and at least two members of the party in either game suffered from inertial barriers (could not get around to doing anything). Make sure that everyone's on the same page. I remember one situation, that looking back on it, makes me laugh. Me: "I feel like none of my skills are of any use at all." DM: "What do you mean? You found a car, didn't you?" Me: "Yeah, but we havn't had to make a single driving related roll yet, I havn't gotten a chance to fix anything, I don't have supplies to bandage people, and despite 70 points in outdoorsman I can't tell how far we've walked, in what direction, or where base camp is." DM: "You know, I didn't think outdoorsman would cover that. That's a good point." And to think, if I'd said something earlier, we might have been able to find camp. :D Anyway, I'd encourage having some dialogs with the players in your game. Find out if they like the pacing, and if they have any problems. Really find out. It's kind of a pain, but sometimes you need to push past the "Sure, everything's great" area to get any helpful answers. Listen to Dante's player, he may have a few valid observations, but don't ruin something that's working just for him. Yeah... It's late and I'm rambling. So, to sum up: Communicate, keep doing the best you can, and if he doesn't like it, or doesn't want to cooperate, then perhaps it's best that he find something more fun to do with his time. [/QUOTE]
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