Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
i've written a court/trial mechanic (suggestions?)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Veven1290" data-source="post: 5195261" data-attributes="member: 89401"><p>So, my players are probably going to trial for destruction of property and i didn't know if there was already some court mechanics in some book i don't have so i wrote this up really quickly. It might suck since i haven't tested it at all.</p><p></p><p>please let me know what you think, give suggestions, and if one of these already exists let me know, that would be easier.</p><p></p><p>thanks for the help!</p><p></p><p></p><p>The Trial: players can choose a representative to aurgue their case. Jury starts off "indifferent" arguing cases works the same as Diplomacy except there are "guilty" and "innocent" moods past "hostile" and "helpfull". </p><p> </p><p>The DA/court lawyer has a diplomacy score of +8 (or whatever you want)</p><p> </p><p>The PC's and the DA (opposing lawyer) can gather witnessess. each side can have a maximum of 3 witnessess (5 if the crime took place in a crowded area) They can recruit witnesses with gather information checks, </p><p> </p><p> Check witness</p><p> 15 Weak</p><p> 20 Average</p><p> 25 Strong</p><p> Weak witnesses grant a +5 to your check for that round, Average grant </p><p> a +10, Strong grant a +15.</p><p> If the PC's innocence is obvious they get a +5 on their checks to find</p><p> witnesses.</p><p> If the PC's guilt is obvious they get a -10 on their checks to find </p><p> witnesses.</p><p></p><p> Good aurguments grant a +5 on the check, Great aurguments a +10</p><p> (what constitutes "good" is up to the DM)</p><p></p><p> evidence grants a +5 on the check, strong evidence a +10, </p><p> Damning (negative) evidence automatically reduces mood by 1 and </p><p> grants a +10 on next check for DA.</p><p> Irrefutable (possitive) evidence automatically raises mood by 1 and </p><p> grants a +10 on next check for PC's</p><p></p><p> PC's must use search checks to find evidence but evidence must </p><p> actually exist in order to be found</p><p> (I.E. no evidence just for a great check)</p><p></p><p> The trial goes on for as long as PC's want (limit of 3 rounds after </p><p> witnesses and evidence have gone dry)</p><p></p><p> After the trial if the jury mood is "guilty" or "innocent" the verdict is automatic, if it is "helpfull" or "Hostile" there is a %95 chance they will be innocent or guilty. if it is "Friendly" or "unfriendly" there is an %85 chance they will be innocent or guilty. Indiffernt grants a %50 chance of innocence.</p></blockquote><p></p>
[QUOTE="Veven1290, post: 5195261, member: 89401"] So, my players are probably going to trial for destruction of property and i didn't know if there was already some court mechanics in some book i don't have so i wrote this up really quickly. It might suck since i haven't tested it at all. please let me know what you think, give suggestions, and if one of these already exists let me know, that would be easier. thanks for the help! The Trial: players can choose a representative to aurgue their case. Jury starts off "indifferent" arguing cases works the same as Diplomacy except there are "guilty" and "innocent" moods past "hostile" and "helpfull". The DA/court lawyer has a diplomacy score of +8 (or whatever you want) The PC's and the DA (opposing lawyer) can gather witnessess. each side can have a maximum of 3 witnessess (5 if the crime took place in a crowded area) They can recruit witnesses with gather information checks, Check witness 15 Weak 20 Average 25 Strong Weak witnesses grant a +5 to your check for that round, Average grant a +10, Strong grant a +15. If the PC's innocence is obvious they get a +5 on their checks to find witnesses. If the PC's guilt is obvious they get a -10 on their checks to find witnesses. Good aurguments grant a +5 on the check, Great aurguments a +10 (what constitutes "good" is up to the DM) evidence grants a +5 on the check, strong evidence a +10, Damning (negative) evidence automatically reduces mood by 1 and grants a +10 on next check for DA. Irrefutable (possitive) evidence automatically raises mood by 1 and grants a +10 on next check for PC's PC's must use search checks to find evidence but evidence must actually exist in order to be found (I.E. no evidence just for a great check) The trial goes on for as long as PC's want (limit of 3 rounds after witnesses and evidence have gone dry) After the trial if the jury mood is "guilty" or "innocent" the verdict is automatic, if it is "helpfull" or "Hostile" there is a %95 chance they will be innocent or guilty. if it is "Friendly" or "unfriendly" there is an %85 chance they will be innocent or guilty. Indiffernt grants a %50 chance of innocence. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
i've written a court/trial mechanic (suggestions?)
Top