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Ivid's "Cairn of the Skeleton King"
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<blockquote data-quote="kinem" data-source="post: 3305359" data-attributes="member: 24234"><p><strong>Anton Sharp the Corpsetamer</strong></p><p></p><p>Anton Sharp is a handsome human male, 5’ 6” tall, with pale skin and dark hair. He wears a chain shirt over his cloak. Typically strapped to him are his backpack, a long steel rod covered with strange runes, and his greatsword. A raven often cackles from his shoulder, which you know to be his naughty companion, Reezo the Imp.</p><p></p><p>Anton was fascinated with magic as a child, and his father was wealthy enough to send him to study at a small wizards’ training school, but he proved to have no talent at learning it. He was rejected and sent home. Dejected, he vowed not to return in shame to his father, but to learn a trade first. Before he could do that, he needed some money, so he got a job as a gravedigger. One day, as he was burying a corpse, he suddenly realized that some of the things he’d tried to learn about magic were starting to make sense, as he considered the corpse in front of him. He stole it to continue his studies. A few months later he returned to the wizard’s school, but only to get private tutoring from the resident necromancer.</p><p></p><p>Always in need of funds, he hired on as a caravan guard. He learned to use the greatsword and wear armor, but when he summoned a skeleton to help protect the caravan, he was branded an evil warlock by his own companions. He shrugged and switched sides, leaving with the raiders and a load of stolen goods. He does regret damaging his reputation, as he’s trying to become known as a man who keeps his word.</p><p></p><p>He has been a drifter for a long time now. He moves in to a city, selling strange goods and his services as an expert on hauntings, but the rumors of graverobbing follow him. Rumors, too, that the handsome but eccentric stranger has a taste for married women. Eventually there will be a murder in that city, and often some blame him for it, though he denies he would ever stoop to such deeds. That is his cue to leave town, once he finds a profitable stint as a guard for travellers or goods.</p><p></p><p>Recently, he slew William Grant, an evil demon worshipping priest who had been terrorizing a town. Anton didn’t like his chances in a head to head battle, so he feigned alliance as a fellow desecrator of the dead. When he had the chance, he slew the priest in his sleep, and seized the Scepter which he now carries. Shortly after that, Reezo the Imp came to him.</p><p></p><p>Human dread necromancer 7</p><p></p><p> Ab mod point cost</p><p>Str 12 +1 4</p><p>Dex 12 +1 4</p><p>Con 12 +1 4</p><p>Int 10 +0 2</p><p>Wis 10 +0 2</p><p>Cha 18(20) +5 13 + 1evel-up + cloak</p><p></p><p>HD 7d6+7, hp 34</p><p>Init +1, move 30’, AC 16 (touch 11, ff 15)</p><p>BAB +3, grapple +4, saves Fort +3, Reflex +3, Will +5, align N</p><p>light load 43 lb, medium 86, max 130</p><p></p><p>Attack MW cold iron greatsword +5 melee (2d6+1, crit 19/x2)</p><p></p><p>Class features:</p><p></p><p>Charnel touch (Su, 1d8+1, harms living, heals undead, can use through spectral hand)</p><p>Rebuke undead 8/day (as level 10 cleric, check 1d20+7, 'rebuke damage' (2d6+15) x 1.5 HD)</p><p>DR 4/bludgeoning and magic</p><p>Advanced learning: skull (level 1 spell)</p><p>Martial weapon proficiency (greatsword)</p><p>Negative energy burst 1/day (5’, 7d4, Will DC 18 half, harms living and heals undead)</p><p>Mental bastion +2 (on saves vs. sleep, stunning, paralysis, poison, or disease)</p><p>Fear Aura (Su, 5’, free action, enemies save (Will DC 18) or become shaken, creatures who save are immune for 24 hours)</p><p>Scabrous touch (Su, 1/day as contagion spell, Fort DC 18 avoids, activate as swift action)</p><p></p><p>Familiar: Reezo the Imp. Anton gains Alertness when familiar is within 5’.</p><p></p><p>Spells/day: 8 1st, 7 2nd, 5 3rd level, DC 17 + spell level</p><p>[sblock=spells]</p><p>1st: bane, bestow wound*, cause fear, chill touch, detect magic, detect undead, doom, hide from undead, ILW, ray of enfeeblement, SU I*, undetectable alignment, skull**</p><p>2nd: blindness/deafness, command undead, darkness, death knell, false life, gentle repose, ghoul touch, IMW, scare, spectral hand, summon swarm, SU II*</p><p>3rd: crushing despair, death ward, halt undead, ISW, ray of exhaustion, speak with dead, SU III*, vampiric touch[/sblock]</p><p></p><p>Feats: Tomb-tainted Soul, Spell Focus (Necromancy), Greater Spell Focus (Necromancy), Empower Turning</p><p></p><p>Skills (ranks/total): Concentration 10/11, Knowledge (religion) 10/10, Spellcraft 10/10, spot 0/0 (2 with Reezo), listen 0/0 (2 with Reezo)</p><p></p><p>Items:</p><p>cloak of charisma +2 4k 2 lb</p><p>scepter of the netherworld 9k 5 lb</p><p>(LM; treat rod holder as 3 levels higher when turning or rebuking undead)</p><p>+1 mithral chain shirt 2.25k 12.5 lb</p><p>MW cold iron greatsword 0.4k 8 lb</p><p>oil of magic weapon (x 4) 0.2k</p><p>potion of mage armor (x4) 0.2k</p><p>potion of shield of faith (x4) 0.2k</p><p>potion of remove disease 0.75k</p><p>potion of invisibility 0.3k</p><p>potion of lesser restoration 0.3k</p><p>potion of spider climb 0.3k</p><p>potion of remove paralysis 0.3k</p><p>everburning torch 0.11k 1 lb</p><p>antitoxin (4 vials) 0.2k </p><p>MW manacles 0.05k 2 lb</p><p>backpack 0.002k 2 lb</p><p>paper(x10), pen(x2), ink(x2) 0.0202k </p><p>signal whistle 0.0008k </p><p>waterskin 0.001k 4 lb</p><p>belt pouch 0.001k 0.5 lb</p><p>flint & steel 0.001k</p><p>trail rations (2 days) 0.001k 2 lb</p><p>47 pp, 3 gp 0.473k 1 lb</p><p></p><p>total 19k 40 lb</p><p></p><p>[sblock=Reezo the Imp]</p><p>Size/Type: Tiny Outsider (Evil, Extraplanar, Lawful)</p><p>Hit Dice: 3d8 (17 hp)</p><p>Initiative: +3</p><p>Speed: 20 ft. (4 squares), fly 50 ft. (perfect)</p><p>Armor Class: 24 (+2 size, +3 Dex, +9 natural), touch 15, flat-footed 21</p><p>Base Attack/Grapple: +3/-5</p><p>Attack: Sting +8 melee (1d4 plus poison)</p><p>Full Attack: Sting +8 melee (1d4 plus poison)</p><p>Space/Reach: 2½ ft./0 ft.</p><p>Special Attacks: Poison, spell-like abilities, deliver touch spells</p><p>Special Qualities: Alternate form, damage reduction 5/good or silver, darkvision 60 ft., fast healing 2, immunity to poison, resistance to fire 5, improved evasion, share spell, empathic link, speak with master</p><p>Saves: Fort +3, Ref +6, Will +4</p><p>Abilities: Str 10, Dex 17, Con 10, Int 9, Wis 12, Cha 14</p><p>Skills: Diplomacy +8, Hide +11, Knowledge (religion) +5, Listen +7, Move Silently +9, Search +6, Spellcraft +6, Spot +7, Survival +1 (+3 following tracks)</p><p>Feats: Dodge, Weapon Finesse</p><p>Alignment: lawful evil</p><p></p><p>In its natural form, an imp stands almost 2 feet tall and weighs about 8 pounds. </p><p>An imp’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.</p><p></p><p>Poison (Ex): Injury, Fortitude DC 13, initial damage 1d4 Dex, secondary damage 2d4 Dex. The save DC is Constitution-based and includes a +2 racial bonus. </p><p></p><p>Spell-Like Abilities</p><p>At will—detect good, detect magic, invisibility (self only); 1/day—suggestion (DC 15). Caster level 6th. The save DC is Charisma-based.</p><p></p><p>Once per week an imp can use commune to ask six questions. The ability otherwise works as the spell (caster level 12th). </p><p></p><p>Alternate Form (Su)</p><p>An imp can assume another form at will as a standard action. Reezo can assume the forms of a Medium monstrous spider, or a raven.[/sblock]</p></blockquote><p></p>
[QUOTE="kinem, post: 3305359, member: 24234"] [b]Anton Sharp the Corpsetamer[/b] Anton Sharp is a handsome human male, 5’ 6” tall, with pale skin and dark hair. He wears a chain shirt over his cloak. Typically strapped to him are his backpack, a long steel rod covered with strange runes, and his greatsword. A raven often cackles from his shoulder, which you know to be his naughty companion, Reezo the Imp. Anton was fascinated with magic as a child, and his father was wealthy enough to send him to study at a small wizards’ training school, but he proved to have no talent at learning it. He was rejected and sent home. Dejected, he vowed not to return in shame to his father, but to learn a trade first. Before he could do that, he needed some money, so he got a job as a gravedigger. One day, as he was burying a corpse, he suddenly realized that some of the things he’d tried to learn about magic were starting to make sense, as he considered the corpse in front of him. He stole it to continue his studies. A few months later he returned to the wizard’s school, but only to get private tutoring from the resident necromancer. Always in need of funds, he hired on as a caravan guard. He learned to use the greatsword and wear armor, but when he summoned a skeleton to help protect the caravan, he was branded an evil warlock by his own companions. He shrugged and switched sides, leaving with the raiders and a load of stolen goods. He does regret damaging his reputation, as he’s trying to become known as a man who keeps his word. He has been a drifter for a long time now. He moves in to a city, selling strange goods and his services as an expert on hauntings, but the rumors of graverobbing follow him. Rumors, too, that the handsome but eccentric stranger has a taste for married women. Eventually there will be a murder in that city, and often some blame him for it, though he denies he would ever stoop to such deeds. That is his cue to leave town, once he finds a profitable stint as a guard for travellers or goods. Recently, he slew William Grant, an evil demon worshipping priest who had been terrorizing a town. Anton didn’t like his chances in a head to head battle, so he feigned alliance as a fellow desecrator of the dead. When he had the chance, he slew the priest in his sleep, and seized the Scepter which he now carries. Shortly after that, Reezo the Imp came to him. Human dread necromancer 7 Ab mod point cost Str 12 +1 4 Dex 12 +1 4 Con 12 +1 4 Int 10 +0 2 Wis 10 +0 2 Cha 18(20) +5 13 + 1evel-up + cloak HD 7d6+7, hp 34 Init +1, move 30’, AC 16 (touch 11, ff 15) BAB +3, grapple +4, saves Fort +3, Reflex +3, Will +5, align N light load 43 lb, medium 86, max 130 Attack MW cold iron greatsword +5 melee (2d6+1, crit 19/x2) Class features: Charnel touch (Su, 1d8+1, harms living, heals undead, can use through spectral hand) Rebuke undead 8/day (as level 10 cleric, check 1d20+7, 'rebuke damage' (2d6+15) x 1.5 HD) DR 4/bludgeoning and magic Advanced learning: skull (level 1 spell) Martial weapon proficiency (greatsword) Negative energy burst 1/day (5’, 7d4, Will DC 18 half, harms living and heals undead) Mental bastion +2 (on saves vs. sleep, stunning, paralysis, poison, or disease) Fear Aura (Su, 5’, free action, enemies save (Will DC 18) or become shaken, creatures who save are immune for 24 hours) Scabrous touch (Su, 1/day as contagion spell, Fort DC 18 avoids, activate as swift action) Familiar: Reezo the Imp. Anton gains Alertness when familiar is within 5’. Spells/day: 8 1st, 7 2nd, 5 3rd level, DC 17 + spell level [sblock=spells] 1st: bane, bestow wound*, cause fear, chill touch, detect magic, detect undead, doom, hide from undead, ILW, ray of enfeeblement, SU I*, undetectable alignment, skull** 2nd: blindness/deafness, command undead, darkness, death knell, false life, gentle repose, ghoul touch, IMW, scare, spectral hand, summon swarm, SU II* 3rd: crushing despair, death ward, halt undead, ISW, ray of exhaustion, speak with dead, SU III*, vampiric touch[/sblock] Feats: Tomb-tainted Soul, Spell Focus (Necromancy), Greater Spell Focus (Necromancy), Empower Turning Skills (ranks/total): Concentration 10/11, Knowledge (religion) 10/10, Spellcraft 10/10, spot 0/0 (2 with Reezo), listen 0/0 (2 with Reezo) Items: cloak of charisma +2 4k 2 lb scepter of the netherworld 9k 5 lb (LM; treat rod holder as 3 levels higher when turning or rebuking undead) +1 mithral chain shirt 2.25k 12.5 lb MW cold iron greatsword 0.4k 8 lb oil of magic weapon (x 4) 0.2k potion of mage armor (x4) 0.2k potion of shield of faith (x4) 0.2k potion of remove disease 0.75k potion of invisibility 0.3k potion of lesser restoration 0.3k potion of spider climb 0.3k potion of remove paralysis 0.3k everburning torch 0.11k 1 lb antitoxin (4 vials) 0.2k MW manacles 0.05k 2 lb backpack 0.002k 2 lb paper(x10), pen(x2), ink(x2) 0.0202k signal whistle 0.0008k waterskin 0.001k 4 lb belt pouch 0.001k 0.5 lb flint & steel 0.001k trail rations (2 days) 0.001k 2 lb 47 pp, 3 gp 0.473k 1 lb total 19k 40 lb [sblock=Reezo the Imp] Size/Type: Tiny Outsider (Evil, Extraplanar, Lawful) Hit Dice: 3d8 (17 hp) Initiative: +3 Speed: 20 ft. (4 squares), fly 50 ft. (perfect) Armor Class: 24 (+2 size, +3 Dex, +9 natural), touch 15, flat-footed 21 Base Attack/Grapple: +3/-5 Attack: Sting +8 melee (1d4 plus poison) Full Attack: Sting +8 melee (1d4 plus poison) Space/Reach: 2½ ft./0 ft. Special Attacks: Poison, spell-like abilities, deliver touch spells Special Qualities: Alternate form, damage reduction 5/good or silver, darkvision 60 ft., fast healing 2, immunity to poison, resistance to fire 5, improved evasion, share spell, empathic link, speak with master Saves: Fort +3, Ref +6, Will +4 Abilities: Str 10, Dex 17, Con 10, Int 9, Wis 12, Cha 14 Skills: Diplomacy +8, Hide +11, Knowledge (religion) +5, Listen +7, Move Silently +9, Search +6, Spellcraft +6, Spot +7, Survival +1 (+3 following tracks) Feats: Dodge, Weapon Finesse Alignment: lawful evil In its natural form, an imp stands almost 2 feet tall and weighs about 8 pounds. An imp’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction. Poison (Ex): Injury, Fortitude DC 13, initial damage 1d4 Dex, secondary damage 2d4 Dex. The save DC is Constitution-based and includes a +2 racial bonus. Spell-Like Abilities At will—detect good, detect magic, invisibility (self only); 1/day—suggestion (DC 15). Caster level 6th. The save DC is Charisma-based. Once per week an imp can use commune to ask six questions. The ability otherwise works as the spell (caster level 12th). Alternate Form (Su) An imp can assume another form at will as a standard action. Reezo can assume the forms of a Medium monstrous spider, or a raven.[/sblock] [/QUOTE]
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Ivid's "Cairn of the Skeleton King"
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