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Ivid's "Cairn of the Skeleton King"
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<blockquote data-quote="Nephtys" data-source="post: 3325987" data-attributes="member: 31780"><p>Maigreth Mersine</p><p></p><p>Female Wizard 7 (Specialist of Divination)</p><p>Barred School: Enchantment</p><p></p><p>Abilities: (29ptb)</p><p>Str: 8/-1 </p><p>Dex: 12/+1 </p><p>Con: 14/+2</p><p>Int: 20/+5 (17+2+1)</p><p>Wis: 12/+1</p><p>Cha: 10/+0 </p><p></p><p>HD/HP: 4+6d4+14</p><p>Speed: 30ft</p><p>Initiative: +5</p><p></p><p>AC: 10+1(dex)</p><p></p><p>Saves:</p><p>Fort: +4 (2+2)</p><p>Ref: +3 (2+1)</p><p>Will: +6 (5+1)</p><p></p><p>BaB/Grapple: +3/+2</p><p>Attack: +2/By Spell</p><p></p><p>Skills: 70pts</p><p>Concentration (Con):..........12 (10+2)</p><p>Decipher Script (Int):........15 (10+5)</p><p>Knowledge Arcana (Int):.......15 (10+5) </p><p>Knowledge History (Int):......15 (10+5) </p><p>Knowledge Dungeoneering (Int):15 (10+5) </p><p>Knowledge The Planes (Int):...15 (10+5)</p><p>Spellcraft (Int):.............15 (10+5)</p><p></p><p>Languages: 6</p><p></p><p>Feats:</p><p>Improved Inititative</p><p>Spell Penetration</p><p>Greater Spell Penetration</p><p>Spell Focus (Evocation)</p><p>Greater Spell Focus (Evocation)</p><p></p><p>Summon Familiar</p><p>Scribe Scroll</p><p></p><p></p><p>Spells:</p><p></p><p>0:4..: Detect Magicx2, Lightx2</p><p>1:6+1: Endure Elements, Protection from Evil, Shield, Mage Armor, Burning Handsx2, Detect Undead.</p><p>2:4+1: Resist Energy, Glitterdust, See Invisibility, Minor Image, Command Undead,</p><p>3:3+1: Dispell Magic, Clairaudience/Clairvoyance, Fireball, Haste.</p><p>4:2+1: Dimension Door, Wall of Fire, Arcane Eye</p><p></p><p>Spellbook:</p><p>0: All</p><p>1: </p><p>Endure Elements: Exist comfortably in hot or cold environments. </p><p>Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. </p><p>Shield: Invisible disc gives +4 to AC, blocks magic missiles. </p><p></p><p>Grease: Makes 10-ft. square or one object slippery. </p><p>Mage Armor: Gives subject +4 armor bonus. </p><p>Obscuring Mist: Fog surrounds you. </p><p>Unseen Servant: Invisible force obeys your commands. </p><p></p><p>Comprehend Languages: You understand all spoken and written languages. </p><p>Detect Secret Doors: Reveals hidden doors within 60 ft. </p><p>Detect Undead: Reveals undead within 60 ft. </p><p>Identify M: Determines properties of magic item. </p><p></p><p>Burning Hands: 1d4/level fire damage (max 5d4). </p><p>Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. </p><p>Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). </p><p></p><p>Disguise Self: Changes your appearance. </p><p>Magic Aura: Alters object’s magic aura. </p><p>Ventriloquism: Throws voice for 1 min./level. </p><p></p><p>Expeditious Retreat: Your speed increases by 30 ft. </p><p>Feather Fall: Objects or creatures fall slowly. </p><p></p><p>2: </p><p>Obscure Object: Masks object against scrying. </p><p>Protection from Arrows: Subject immune to most ranged attacks. </p><p>Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type. </p><p></p><p>Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. </p><p>Fog Cloud: Fog obscures vision. </p><p>Glitterdust: Blinds creatures, outlines invisible creatures. </p><p>Summon Swarm: Summons swarm of bats, rats, or spiders. </p><p>Web: Fills 20-ft.-radius spread with sticky spiderwebs. </p><p></p><p>Detect Thoughts: Allows “listening” to surface thoughts. </p><p>Locate Object: Senses direction toward object (specific or type). </p><p>See Invisibility: Reveals invisible creatures or objects. </p><p></p><p>Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. </p><p>Gust of Wind: Blows away or knocks down smaller creatures. </p><p>Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). </p><p>Shatter: Sonic vibration damages objects or crystalline creatures. </p><p></p><p>Invisibility: Subject is invisible for 1 min./level or until it attacks. </p><p>Minor Image: As silent image, plus some sound. </p><p>Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8). </p><p>Misdirection: Misleads divinations for one creature or object. </p><p></p><p>Blindness/Deafness: Makes subject blinded or deafened. </p><p>Command Undead: Undead creature obeys your commands. </p><p>False Life: Gain 1d10 temporary hp +1/level (max +10). </p><p></p><p>Alter Self: Assume form of a similar creature. </p><p>Darkvision: See 60 ft. in total darkness. </p><p>Knock: Opens locked or magically sealed door. </p><p>Pyrotechnics: Turns fire into blinding light or choking smoke. </p><p>Rope Trick: As many as eight creatures hide in extradimensional space. </p><p>Whispering Wind: Sends a short message 1 mile/level. </p><p></p><p>3: </p><p>Dispel Magic: Cancels magical spells and effects. </p><p>Magic Circle against Chaos/Evil/Good/Law: As protection spells, but 10-ft. radius and 10 min./level. </p><p>Nondetection M: Hides subject from divination, scrying. </p><p>Protection from Energy: Absorb 12 points/level of damage from one kind of energy. </p><p></p><p>Phantom Steed: Magic horse appears for 1 hour/level. </p><p> </p><p>Arcane Sight: Magical auras become visible to you. </p><p>Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level. </p><p>Tongues: Speak any language. </p><p></p><p>Fireball: 1d6 damage per level, 20-ft. radius. </p><p>Lightning Bolt: Electricity deals 1d6/level damage. </p><p></p><p>Displacement: Attacks miss subject 50%. </p><p>Invisibility Sphere: Makes everyone within 10 ft. invisible. </p><p>Major Image: As silent image, plus sound, smell and thermal effects. </p><p></p><p>Halt Undead: Immobilizes undead for 1 round/level. </p><p>Vampiric Touch: Touch deals 1d6/two levels damage; caster gains damage as hp. </p><p></p><p>Blink: You randomly vanish and reappear for 1 round/level. </p><p>Flame Arrow: Arrows deal +1d6 fire damage. </p><p>Fly: Subject flies at speed of 60 ft. </p><p>Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. </p><p>Slow: One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls. </p><p>Water Breathing: Subjects can breathe underwater. </p><p></p><p>4: </p><p>Dimensional Anchor: Bars extradimensional movement. </p><p>Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects. </p><p>Remove Curse: Frees object or person from curse. </p><p>Stoneskin M: Ignore 10 points of damage per attack. </p><p></p><p>Black Tentacles: Tentacles grapple all within 20 ft. spread. </p><p>Dimension Door: Teleports you short distance. </p><p>Solid Fog: Blocks vision and slows movement. </p><p>Summon Monster IV: Calls extraplanar creature to fight for you. </p><p></p><p>Arcane Eye: Invisible floating eye moves 30 ft./round. </p><p>Detect Scrying: Alerts you of magical eavesdropping. </p><p>Locate Creature: Indicates direction to familiar creature. </p><p>Scrying F: Spies on subject from a distance. </p><p></p><p>Resilient Sphere: Force globe protects but traps one subject. </p><p>Shout: Deafens all within cone and deals 5d6 sonic damage. </p><p>Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. </p><p>Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. </p><p></p><p>Invisibility, Greater: As invisibility, but subject can attack and stay invisible. </p><p>Shadow Conjuration: Mimics conjuration below 4th level, but only 20% real. </p><p></p><p>Animate Dead M: Creates undead skeletons and zombies. </p><p>Contagion: Infects subject with chosen disease. </p><p>Enervation: Subject gains 1d4 negative levels. </p><p>Fear: Subjects within cone flee for 1 round/level. </p><p></p><p>Mnemonic Enhancer F: Wizard only. Prepares extra spells or retains one just cast. </p><p>Polymorph: Gives one willing subject a new form. </p><p>Stone Shape: Sculpts stone into any shape. </p><p></p><p></p><p></p><p>Equipment (19k):</p><p>Headband of Intellect +2: 4000gp</p><p>Ring of Sustenance: 2500gp</p><p>(Boccob's) Blessed Book: 12500gp</p></blockquote><p></p>
[QUOTE="Nephtys, post: 3325987, member: 31780"] Maigreth Mersine Female Wizard 7 (Specialist of Divination) Barred School: Enchantment Abilities: (29ptb) Str: 8/-1 Dex: 12/+1 Con: 14/+2 Int: 20/+5 (17+2+1) Wis: 12/+1 Cha: 10/+0 HD/HP: 4+6d4+14 Speed: 30ft Initiative: +5 AC: 10+1(dex) Saves: Fort: +4 (2+2) Ref: +3 (2+1) Will: +6 (5+1) BaB/Grapple: +3/+2 Attack: +2/By Spell Skills: 70pts Concentration (Con):..........12 (10+2) Decipher Script (Int):........15 (10+5) Knowledge Arcana (Int):.......15 (10+5) Knowledge History (Int):......15 (10+5) Knowledge Dungeoneering (Int):15 (10+5) Knowledge The Planes (Int):...15 (10+5) Spellcraft (Int):.............15 (10+5) Languages: 6 Feats: Improved Inititative Spell Penetration Greater Spell Penetration Spell Focus (Evocation) Greater Spell Focus (Evocation) Summon Familiar Scribe Scroll Spells: 0:4..: Detect Magicx2, Lightx2 1:6+1: Endure Elements, Protection from Evil, Shield, Mage Armor, Burning Handsx2, Detect Undead. 2:4+1: Resist Energy, Glitterdust, See Invisibility, Minor Image, Command Undead, 3:3+1: Dispell Magic, Clairaudience/Clairvoyance, Fireball, Haste. 4:2+1: Dimension Door, Wall of Fire, Arcane Eye Spellbook: 0: All 1: Endure Elements: Exist comfortably in hot or cold environments. Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Shield: Invisible disc gives +4 to AC, blocks magic missiles. Grease: Makes 10-ft. square or one object slippery. Mage Armor: Gives subject +4 armor bonus. Obscuring Mist: Fog surrounds you. Unseen Servant: Invisible force obeys your commands. Comprehend Languages: You understand all spoken and written languages. Detect Secret Doors: Reveals hidden doors within 60 ft. Detect Undead: Reveals undead within 60 ft. Identify M: Determines properties of magic item. Burning Hands: 1d4/level fire damage (max 5d4). Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). Disguise Self: Changes your appearance. Magic Aura: Alters object’s magic aura. Ventriloquism: Throws voice for 1 min./level. Expeditious Retreat: Your speed increases by 30 ft. Feather Fall: Objects or creatures fall slowly. 2: Obscure Object: Masks object against scrying. Protection from Arrows: Subject immune to most ranged attacks. Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type. Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. Fog Cloud: Fog obscures vision. Glitterdust: Blinds creatures, outlines invisible creatures. Summon Swarm: Summons swarm of bats, rats, or spiders. Web: Fills 20-ft.-radius spread with sticky spiderwebs. Detect Thoughts: Allows “listening” to surface thoughts. Locate Object: Senses direction toward object (specific or type). See Invisibility: Reveals invisible creatures or objects. Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. Gust of Wind: Blows away or knocks down smaller creatures. Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). Shatter: Sonic vibration damages objects or crystalline creatures. Invisibility: Subject is invisible for 1 min./level or until it attacks. Minor Image: As silent image, plus some sound. Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8). Misdirection: Misleads divinations for one creature or object. Blindness/Deafness: Makes subject blinded or deafened. Command Undead: Undead creature obeys your commands. False Life: Gain 1d10 temporary hp +1/level (max +10). Alter Self: Assume form of a similar creature. Darkvision: See 60 ft. in total darkness. Knock: Opens locked or magically sealed door. Pyrotechnics: Turns fire into blinding light or choking smoke. Rope Trick: As many as eight creatures hide in extradimensional space. Whispering Wind: Sends a short message 1 mile/level. 3: Dispel Magic: Cancels magical spells and effects. Magic Circle against Chaos/Evil/Good/Law: As protection spells, but 10-ft. radius and 10 min./level. Nondetection M: Hides subject from divination, scrying. Protection from Energy: Absorb 12 points/level of damage from one kind of energy. Phantom Steed: Magic horse appears for 1 hour/level. Arcane Sight: Magical auras become visible to you. Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level. Tongues: Speak any language. Fireball: 1d6 damage per level, 20-ft. radius. Lightning Bolt: Electricity deals 1d6/level damage. Displacement: Attacks miss subject 50%. Invisibility Sphere: Makes everyone within 10 ft. invisible. Major Image: As silent image, plus sound, smell and thermal effects. Halt Undead: Immobilizes undead for 1 round/level. Vampiric Touch: Touch deals 1d6/two levels damage; caster gains damage as hp. Blink: You randomly vanish and reappear for 1 round/level. Flame Arrow: Arrows deal +1d6 fire damage. Fly: Subject flies at speed of 60 ft. Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. Slow: One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls. Water Breathing: Subjects can breathe underwater. 4: Dimensional Anchor: Bars extradimensional movement. Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects. Remove Curse: Frees object or person from curse. Stoneskin M: Ignore 10 points of damage per attack. Black Tentacles: Tentacles grapple all within 20 ft. spread. Dimension Door: Teleports you short distance. Solid Fog: Blocks vision and slows movement. Summon Monster IV: Calls extraplanar creature to fight for you. Arcane Eye: Invisible floating eye moves 30 ft./round. Detect Scrying: Alerts you of magical eavesdropping. Locate Creature: Indicates direction to familiar creature. Scrying F: Spies on subject from a distance. Resilient Sphere: Force globe protects but traps one subject. Shout: Deafens all within cone and deals 5d6 sonic damage. Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. Invisibility, Greater: As invisibility, but subject can attack and stay invisible. Shadow Conjuration: Mimics conjuration below 4th level, but only 20% real. Animate Dead M: Creates undead skeletons and zombies. Contagion: Infects subject with chosen disease. Enervation: Subject gains 1d4 negative levels. Fear: Subjects within cone flee for 1 round/level. Mnemonic Enhancer F: Wizard only. Prepares extra spells or retains one just cast. Polymorph: Gives one willing subject a new form. Stone Shape: Sculpts stone into any shape. Equipment (19k): Headband of Intellect +2: 4000gp Ring of Sustenance: 2500gp (Boccob's) Blessed Book: 12500gp [/QUOTE]
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