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Ivid's "Cairn of the Skeleton King"
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<blockquote data-quote="DM_Matt" data-source="post: 3343053" data-attributes="member: 1213"><p>Professor Clara Von Sorril, Hunter of the Dead</p><p>Magical "Alchemist" specializing in anti-Undead and acid magic, driven by a purist belief in the purging of the "unnatural" form the world.</p><p></p><p> Base Level Enh</p><p>Str 10 10 0 0</p><p>Dex 16 16 0 0</p><p>Con 14 14 0 0</p><p>Int 18 15 1 2</p><p>Wis 10 10 0 0</p><p>Cha 9 9 0 0</p><p></p><p>Feats(4) : Improved Dark Knowledge, Bane Magic (Undead), Energy Sub (Acid), Acid Splatter</p><p></p><p>Class Abilities: Still Mind, Scribe Scroll, Lore Mastery (Decipher Script, Knowledge Arcana and Religion), Dark Knowledge (5/day)</p><p></p><p>Skills (4class+5int+1human = 9r/level)</p><p>Knowledge (Arcana) +16 10 4 2 0</p><p>Knowledge (Religion) +16 10 4 2 0</p><p>Knowledge (The Planes) +14 10 4 0 0</p><p>Knowledge (Dungeoneering) +14 10 4 0 0 </p><p>Knowledge (Archetecture/Engineering) +14 10 4 0 0</p><p>Decipher Script +14 10 4 0 0</p><p>Craft (Alchemy) +14 10 2 0 0</p><p>Search +10 10 0 0 0</p><p>Spellcraft +16 10 4 0 2</p><p> </p><p>Saves:</p><p>Fort: 8</p><p>Ref: 5</p><p>Will: 6</p><p></p><p>Items:</p><p>Cloak of Resistance +1 (1k)</p><p>Buckler +1 (1.165k)</p><p>Headband of Int +2 (4k)</p><p>Blessed Book (12,500)</p><p></p><p>50 feet silk rope</p><p>flint and steel </p><p>backpack</p><p>grappling hook</p><p>14 days rations</p><p>dagger</p><p>longspear</p><p>41gp cash</p><p></p><p></p><p>Self-Made Alchemical Items</p><p>6 Tanglefoot Bags (100gp</p><p>6 Vials Anti-Toxin (100gp)</p><p>6 Smokesticks (40gp)</p><p>3 tindertwigs (1gp)</p><p>1 flasks holy water (25gp)</p><p></p><p>AC: 15/19/21 (10+3dex+2shield+4mage armor/+6greater mage armor)</p><p></p><p>Spells:</p><p>Level Zero -- All</p><p></p><p>1 Bless, Command, Comprehend Languages, Cure Light Wounds, Detect Evil, Detect Undead, Hide From Undead, Endure elements, Shield of Faith, Mage Armor, Obscuring Mist, Bless Water, Divine Favor, Longstrider, Entangle, Detect Snares and Pits, Jump, Produce Flame, Faerie Fire, Obscuring Mist, Healthful Rest, Hawkeye, Healing Lorecall, Listening Lorecall, Blessed Aim</p><p></p><p>2 Calm Emotions, Cure Moderate, Darkness, Delay Poison, Enthrall, Find Traps, Shatter, Spiritual Weapon, Remove Paralysis, Lesser Restoration, Resist Energy, Make Whole, Hold Person, Align Weapon, Protection from Energy(Ranger), Barkskin, Heat/Chill Metal, Gust of Wind, Flaming Sphere, Wood Shape, Fog Cloud, Cloak of Bravery (P2), Animalistic Power, Insight of Good Fortune, Cloud of Knives, Curse of Arrow Attraction(R), Mark of Doom (P2),</p><p></p><p>3 Cure Serious, Create Food And Water, Dispel Magic, Invisibility Purge, Deeper Darkness, Daylight, Magic Vestment, Blindness/Deafness, Prayer, Searing Light, Remove Curse, Remove BlindnessDeafness, Locate Object, Remove Disease, Neutralize Poison, Darkvision (Rang), Command Plants (Rang), Stone Shape, Dominate Animal, Call Lightning, Meld Into Stone, Water Breathing, Wind Wall, Plant Growth, Blade Storm, Channeled Divine Shield</p><p></p><p>4 Air Walk, Death Ward, Discern Lies, Dismissal, Divine Power, Cure Critical, Dimensional Anchor, Spell Immunity, Dispel Evil (Pal), Break Enchantment (Pal), Holy Sword (Pal), Freedom of Movement, Rusting Grasp, Ice Storm, Flame Strike, Control Water, Command Plants, Air Walk, Repel Vermin, Arrow Storm, Blessing of the Rightious, Call of Stone, Channeled Divine Health, undead bane weapon.</p><p></p><p>Spells Memorized: 4/7/5/4/3</p><p>0 All Cleric +Acid Splash</p><p>1 Produce Flame (x2), Hide From Undead, Entangle, Blessed Aim x2</p><p>2 Mark of Doom, Acid Arrow, Protection From Energy, Cloud of Knives, Wood Shape</p><p>3 Prayer, Searing Light, Stone Shape, Mage Armor (Greater)</p><p>4 Flame (Acid) Strike, Freedom of Movement, Dispel Evil</p><p></p><p></p><p>Good Attack Options:</p><p>Produce Flame v Undead: 1d6flame(or acid) +2d6undead bane + Foe +5, attack @ +6 (+8 with blessed aim up), each round</p><p>Acid Splatter v Undead: 4d6+Foe @ +6 (+8 with blessed aim up</p><p>Acid Arrow v Undead: 2d4+2d6+Foe 1/day</p><p>Flame (Acid) Strike v Undead (Takes out my acid splash): 8d6+2d6 1/day</p><p>Searing Light v Undead: 7d6+2d6+Foe @ +6 (+8 with blessed aim up), 1/day</p></blockquote><p></p>
[QUOTE="DM_Matt, post: 3343053, member: 1213"] Professor Clara Von Sorril, Hunter of the Dead Magical "Alchemist" specializing in anti-Undead and acid magic, driven by a purist belief in the purging of the "unnatural" form the world. Base Level Enh Str 10 10 0 0 Dex 16 16 0 0 Con 14 14 0 0 Int 18 15 1 2 Wis 10 10 0 0 Cha 9 9 0 0 Feats(4) : Improved Dark Knowledge, Bane Magic (Undead), Energy Sub (Acid), Acid Splatter Class Abilities: Still Mind, Scribe Scroll, Lore Mastery (Decipher Script, Knowledge Arcana and Religion), Dark Knowledge (5/day) Skills (4class+5int+1human = 9r/level) Knowledge (Arcana) +16 10 4 2 0 Knowledge (Religion) +16 10 4 2 0 Knowledge (The Planes) +14 10 4 0 0 Knowledge (Dungeoneering) +14 10 4 0 0 Knowledge (Archetecture/Engineering) +14 10 4 0 0 Decipher Script +14 10 4 0 0 Craft (Alchemy) +14 10 2 0 0 Search +10 10 0 0 0 Spellcraft +16 10 4 0 2 Saves: Fort: 8 Ref: 5 Will: 6 Items: Cloak of Resistance +1 (1k) Buckler +1 (1.165k) Headband of Int +2 (4k) Blessed Book (12,500) 50 feet silk rope flint and steel backpack grappling hook 14 days rations dagger longspear 41gp cash Self-Made Alchemical Items 6 Tanglefoot Bags (100gp 6 Vials Anti-Toxin (100gp) 6 Smokesticks (40gp) 3 tindertwigs (1gp) 1 flasks holy water (25gp) AC: 15/19/21 (10+3dex+2shield+4mage armor/+6greater mage armor) Spells: Level Zero -- All 1 Bless, Command, Comprehend Languages, Cure Light Wounds, Detect Evil, Detect Undead, Hide From Undead, Endure elements, Shield of Faith, Mage Armor, Obscuring Mist, Bless Water, Divine Favor, Longstrider, Entangle, Detect Snares and Pits, Jump, Produce Flame, Faerie Fire, Obscuring Mist, Healthful Rest, Hawkeye, Healing Lorecall, Listening Lorecall, Blessed Aim 2 Calm Emotions, Cure Moderate, Darkness, Delay Poison, Enthrall, Find Traps, Shatter, Spiritual Weapon, Remove Paralysis, Lesser Restoration, Resist Energy, Make Whole, Hold Person, Align Weapon, Protection from Energy(Ranger), Barkskin, Heat/Chill Metal, Gust of Wind, Flaming Sphere, Wood Shape, Fog Cloud, Cloak of Bravery (P2), Animalistic Power, Insight of Good Fortune, Cloud of Knives, Curse of Arrow Attraction(R), Mark of Doom (P2), 3 Cure Serious, Create Food And Water, Dispel Magic, Invisibility Purge, Deeper Darkness, Daylight, Magic Vestment, Blindness/Deafness, Prayer, Searing Light, Remove Curse, Remove BlindnessDeafness, Locate Object, Remove Disease, Neutralize Poison, Darkvision (Rang), Command Plants (Rang), Stone Shape, Dominate Animal, Call Lightning, Meld Into Stone, Water Breathing, Wind Wall, Plant Growth, Blade Storm, Channeled Divine Shield 4 Air Walk, Death Ward, Discern Lies, Dismissal, Divine Power, Cure Critical, Dimensional Anchor, Spell Immunity, Dispel Evil (Pal), Break Enchantment (Pal), Holy Sword (Pal), Freedom of Movement, Rusting Grasp, Ice Storm, Flame Strike, Control Water, Command Plants, Air Walk, Repel Vermin, Arrow Storm, Blessing of the Rightious, Call of Stone, Channeled Divine Health, undead bane weapon. Spells Memorized: 4/7/5/4/3 0 All Cleric +Acid Splash 1 Produce Flame (x2), Hide From Undead, Entangle, Blessed Aim x2 2 Mark of Doom, Acid Arrow, Protection From Energy, Cloud of Knives, Wood Shape 3 Prayer, Searing Light, Stone Shape, Mage Armor (Greater) 4 Flame (Acid) Strike, Freedom of Movement, Dispel Evil Good Attack Options: Produce Flame v Undead: 1d6flame(or acid) +2d6undead bane + Foe +5, attack @ +6 (+8 with blessed aim up), each round Acid Splatter v Undead: 4d6+Foe @ +6 (+8 with blessed aim up Acid Arrow v Undead: 2d4+2d6+Foe 1/day Flame (Acid) Strike v Undead (Takes out my acid splash): 8d6+2d6 1/day Searing Light v Undead: 7d6+2d6+Foe @ +6 (+8 with blessed aim up), 1/day [/QUOTE]
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